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Would these Mods Work?


DarkWolf7

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So first of all, I want to appologize if anyone has already suggested any of these or if I stole anyones ideas: I only looked at like the first four pages of this section.

Anyway, I don't mean to sound like a bum, but I'm not really a great modder, and I think it might be safer if someone besides me tried these mods.

 

1. A Mod that allows you to turn into a dragon.

I for one think that it would be insanely awesome if you could turn into a dragon, the same way you turn into a werewolf. I think your vision should change when you switch, I think you should be able to fly, breath fire, eat people (and other creatures) etc. I also think it would be cool if you could burn down all those little irrelivent villiges as well. Maybe there could be a quest...

 

2. A Mod that allows you to RIDE on a dragon.

I think it would greatly contribute to gameplay if there was one dragon that was completely harmless (to you) and acted as a companion of sorts, but also lets you ride on its back. I think it would be great for it to have saddle bags and a useable bedroll for you to sleep on and store things in.

 

3. Mod that lets you sail in a ship.

Maybe with all those sunken ships lying around, there should be a quest (like in oblivion, how there were quests for buying your house) for taking one of these ships, fixing it up and sailing in it. And not just something huge, like a quest with a ship, but all those lakes and rives: There should totally be conoes, kayaks, and basic flat bottom boats to float around and fish in... Perhaps that could be another skill to train...

 

4. MULTIPLAYER and/or COOP!

Oh my gosh guys. We have to find a way to put two humans in the game at one time. Duals, dungeoneering, hunting parties... The possibilities are endless. Like I said, I don't know hardly anything but I think it might be easiest if we did it via system linking, but it would have to somehow be available to pc and ps3 too...

 

5. Push open doors.

OK, guys this one may seem kind of rediculous, but I think the whole, "open door" and then you just fade out is retarded. I think the least we could do is let our character show off his Traps and actually push open the doors like a boss instead of just appearing on the other side. Just sayin.

 

6. Wolf Call

While your in wolf form, I think it would be great if you were able to howl and call several other werewolves/wolves to your aid. obviously you would have to be outside to use this ability, but I think it would be good if you could only do it as night and when you can see the moon, too, just for the cliche's sake.

 

7. Glory of the Dead

Ok, this, I know, has been touched on before. I have read at least one post complaining about the fact that after something is dead, it just kind of sits there... Forever. I myself have the first dragon you kill, blowing around outside the gate of whiterun. Someone else has a dead giant laying around. We all think there should be some way, if not several, to get rid of those things that are laying around like dead bums... or just dead. Maybe for normal humans, or at least human sized creatures, you could equip a shovel, dig a grave, and drag the dead person into the grave, maybe even have a short service for him. For those that are too big, there could be a spell or a shout, one with a unique animation, where the large dead thing is burnt. Perhaps you could see their souls, not dragons' of course, but like the souls of giants, trolls, etc. drifting off in the wind. http://www.thenexusforums.com/index.php?/topic/469549-graveyard-shift-burned-bodies/

 

8. Own a Castle

Ok. You're the Dovahkiin. You're the most powerful, dangerous, important man for who knows how long... and you get a house? A... HOUSE?!?! I have heard others on the forums and several of my friends say that it would be good if you could buy, or just take, one of those abandoned forts or castles and fix it up. Maybe it could be like the houses and you pay for improvements, but maybe you could use your skills to make it better... Sure you couldn't do everything but you could mine and craft granite blocks. You could hire guards, convince merchants and other npcs to live in your little castle. Maybe after a while you could make your own city. http://www.thenexusforums.com/index.php?/topic/461698-own-a-castlefort/

 

9. Follower Emphasis

http://www.thenexusforums.com/index.php?/topic/460400-follower-overhaul/ I think this thread hits some key points when it comes to making the follower/companion system better. I really liked the point someone made in saying that they should be able to run errends for you, and using hand signals to communicate with them.

 

 

So anyway that's all that I have. If anyone thinks that any of these are just completely unneeded, and that no one would ever want them, please tell me so that I can go somewhere and cry... Just kidding.

Seriously though... If these offend anyone, or if I stole someones idea(s) without knowing it, or if all these are retarded and no one wants them, tell me.

On that note if anyone has any ideas that have something to do with these potential mods please tell me.

And lastly if anyone decides that all these are amazing, and that you're going to start as soon as the CS comes out, tell me so I can find out where to download them.

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4. Multiplayer is out of the question if you "don't know what your doing"... Plus someone is already making leeway in that dimension...

 

5. Push open doors would probably not be too hard... You'd need to combine areas in the CK, and then just change the door opening graphic to the one that opens entirely. One of the main reasons they have the "door creak then you enter" is because the game load/releases the assets from the new/old area respectively, which lowers system requirements and system/video lag. For newer, faster systems, this wouldn't be too much of an issue, but a good amount of people would not be able to handle the load caused by the lack of a more compartamentalized game. If you did this just for cities, it would be pretty cool, but not sure how much it would be worth it.

 

6. Is very possible with a little scripting.

 

8. There will be about 1358097134205 of these mods once the CK comes out.

 

9. Hand signals? You mean you just select in a circular menu (like FNV) what you want them to do and then your character uses a handsignal graphic and they are off?

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  • 5 weeks later...
5. Push open doors would probably not be too hard... You'd need to combine areas in the CK, and then just change the door opening graphic to the one that opens entirely. One of the main reasons they have the "door creak then you enter" is because the game load/releases the assets from the new/old area respectively, which lowers system requirements and system/video lag. For newer, faster systems, this wouldn't be too much of an issue, but a good amount of people would not be able to handle the load caused by the lack of a more compartamentalized game. If you did this just for cities, it would be pretty cool, but not sure how much it would be worth it.

 

Well, when I said push open doors, I wasn't really even thinking about the game not having to load. I was just thinking he would push open the door and whatever was on the other side would be black, maybe with some of that groovy loading steam leaking out.

Wouldn't combining areas increase loading time?

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