FireHawkX Posted December 14, 2011 Share Posted December 14, 2011 Hi all, I am a very noob moder, although i have worked in the gaming industry for the past 10 years, I have never really been involved with coding OR art design... ;) Anyway, as the title says, I am looking for a way to make one of my mod into an esp file...Currently I share my own skyrim.ini... but since this file contains many other tweaks, most people will simply copy the lines they want themselves and will not bother downloading... I would want to make it easier for everyone to download my mod and not the entire skyrim.ini file! :) I dont even know what program can be used to make esp file... hehe... If anyone could at least point me in the right direction it would be MUCH appreciated! thank you and have a nice day!!-=Fire Hawk X=- Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 14, 2011 Share Posted December 14, 2011 Unfortunately .esp files can't really touch .ini information on their own. Even with use of a script extender, I think the .ini alteration from in game was limited to existing entries. For something like this, either you should just upload the snippet for people to add to their own .ini w/ instructions, or if you're technically skilled enough, uploading a self-made program that parses the extra code to the .ini (be aware that encrypting the program will likely result in it being flagged by various antivirus scanners.). Maybe when a Skyrim Script Extender gets released there might be some ability to use an ingame script to add to the .ini file, but it's hard to say. Link to comment Share on other sites More sharing options...
FireHawkX Posted December 14, 2011 Author Share Posted December 14, 2011 Thank you for the nice reply! much appreciated!! At least I know what is possible and what is not... Here is another version of the question... hehe... I am not asking for the ESP file to actually "edit" the ini file itself... but to use "commandes" that are not in the ini and apply them (kinda like if you typed them manually in the console)... here are a FEW examples of the type of lines I am looking to add to the game[MapMenu]sMapCloudNIF=0fWorldMapDepthBlurScale=0fMapWorldZoomSpeed=0.2000uLockedObjectMapLOD=8fMapZoomMouseSpeed=22.0000 Theses could get added on each launch via ESP or any other way actually.... I just want to make it as simple as possible for people who know nothing of computers (or how to find the right folder to begin with)... so they can activate the mod and it will work... without having to backup their skyrim.ini file... or having to change anything... Again, thank you for your time!! :) Link to comment Share on other sites More sharing options...
pintocat Posted December 14, 2011 Share Posted December 14, 2011 It's possible to do C#. (.net) scripting for a fomod from nexus mod manager to do ini tweaks, I believe Link to comment Share on other sites More sharing options...
FireHawkX Posted December 14, 2011 Author Share Posted December 14, 2011 It's possible to do C#. (.net) scripting for a fomod from nexus mod manager to do ini tweaks, I believe ouffffff... you lost me at c-sharp... lol... i am really bad when it comes to pretty much any kind of programming... didnt have a choice to learn very basic LUA scripting for my work... but anything more complex... well i usually leave it to others! ;) seriously i guess i should try and learn... but i was looking for some easy way... hehe... Link to comment Share on other sites More sharing options...
rickerhk Posted December 15, 2011 Share Posted December 15, 2011 I'm sure the script extender (SKSE) will have the capability to write ini values just like the other extenders of previous games, using very basic scripting. http://fose.silverlock.org/fose_command_doc.html#con_SetINISettingThe script would be saved in an esp file. Link to comment Share on other sites More sharing options...
Recommended Posts