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Posted (edited)

Any suggestions on where to adjust the health of NPCs, can't find it and have spent a good deal of time trying to figure it out.

 

...

 

or.. a mod with NPCs who have had their health adjusted, I might be able to figure it out with an example.

 

Nevermind, its a bit complex, it's in the NPC file under DNAM but they don't work unless the RACE file is changed too. There may be another way, I just don't know of it yet.

Edited by punxdog
Posted

Looking for the same for a lot time..

 

I have found (in Skyrim.esm)

 

fPCHealthLevelBonus

 

and probably more important

 

fLeveledActorMultEasy = 0.33

fLeveledActorMultMedium = 0.67

fLeveledActorMultHard = 1

fLeveledActorMultVeryhard = 1.25

 

which looks like some kind of level multiplayer of your own.. But putting those numbers even up to 40 doesnt seem to change anything for me..

Posted

wait...

fLeveledActorMultHard = 1...

This means that Hard mode is the 'real' difficulty. Hmm... I guess i'll play on Hard then! :)

Posted

Just use ~ Getlevel <target>

setlevel <target> <level desired>,,,,, Example setlevel 30

Then check again with getlevel <target>

you can also setlevel using base id I think. example setlevel 00000007 50

Posted

I dont think that is about that, since there are 5 levels of difficulties..

I think that the enemies are categorised to what difficulty they belong and it is somehow multiplying your level to adjust theirs.

 

And I play on master and everything is pretty easy (there are some situations that need thinking though ;) )..

For me the biggest letdow are the dragons, they are so freaking easy.. In the past I was more afraid of a troll and a sabretooth then dragons..

Everybody was sayin to me "wait till you level up, you will find some difficult ones"..

Im level 54 now and I kill ancient ones with 5 hits to the head :P

 

What I wanted to do is give them like 10x more health so the fight would go on, they would fly again after landing as they should be (since now I kill them so fast, they cant fly once they land) etc.

No more damage for them since having them one-hit-killing me is not funny ;) Just let it takes more time so I would need to heal, think etc..

 

And I want to run from time to time.. Like if I fight the baddes ancient one, I would like to know that I will need for example potions to buff my armor, damage, poisons, healt..

And not just one - a lot. So not having them would mean - Ok, I am not ready to fight that big beast for now, I need to prepare.

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