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Combat Music Type


Chaosheld1

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Let's say i have 2 custom combat tracks, both have a unique finale. The finale are about 1,5 minutes long because i am experiementing on a new flow which proves to work well but...

 

Is it possible if...

 

...while a finale is playing that instead of going to the next combat track, it starts playing the previous one (when re-entering combat "while finale is still playing").

 

with multiple tracks it goes like this:

 

combat_track_1 (while in combat) ---> combat_track_1_Finale (while entering concealment or battle is over) ---> combat_track_2 (re-entering combat while finale is still playing)

 

Basically as soon as the finale plays combat phase is over i know why and all that but,

 

I want it like this:

 

combat_track_1 (while in combat) ---> combat_track_1_Finale (while entering concealment or battle is over) ---> combat_track_1 (plays AGAIN IF finale hasn't played out when re-entering combat)

 

combat_track_2 would be allowed to play only AFTER the finale is over

 

 

I hope someone can help me out, thanks!

Edited by Chaosheld1
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Yeah you can do that.

 

Probably a bit easier in the CK but you can do it in FO4Edit too, making a unique MUSC (Music Type) or maybe you even through editing a MUST (Music Track).

Perhaps also a custom Sound Out Model depending on how much control you need.

 

Check out these screenshots for some clues:

 

 

http://i.imgur.com/er8Yc5N.png

http://i.imgur.com/lWPIuaA.png

 

 

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Yes, i tried to create multiple new music types but i don't know how to create them to be heard ingame.

 

The combat music type is linked to DefaultObjectManager and to two quests? and yes i am using the CK

 

So my plan was to create a new music type per track i just don't know how to make them work and if they would cycle through all the newly created combat music types.

 

i haven't used fo4edit yet.

 

Thank you for your reply.

Edited by Chaosheld1
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