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Fallout 4 Roleplaying overhaul (Or how to fix Fallout 4)


Gohstly

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I kind of wish there had been a peace option... a way to get the railroad and the institute to meet together and discuss this like rational adults instead of acting like this is a completely polarized issue where only one of them is wrong and and other one is always right.

It'd be interesting if Railroad also got to see that some of their activism was actually doing more harm than good, like with that synth raider dude you had to capture for the institute. Or that some of the synths ended up wanting the real person's life more than they wanted a new life of their own, simply because of the fact that they were hardwired. They couldn't help themselves, etc.... they want to be human, etc and so naturally they want the life their fully human counterparts lead.

 

Put simply, you could get the two organizations see eye to eye on why the two of them did things that they had to do, etc.

 

There was also something else about the gen 3 synths I couldn't help but wonder about. Namely, can humans and synths come together to breed offspring or what? I mean, they're cloned human beings but somehow they don't age or gain weight?? Something about that doesn't make sense. If they're cloned human beings they should be able to breed with humans and lead a human life. They should age and die normally like anybody else.

It'd be interesting if we had a story line where we discovered that some humans and synths fell in love with each other, had children, etc. Maybe some of the people in the railroad was the result of such a union, and that's why they feel so strongly about synth rights.

 

I Really feel like they were trying to copy New Vegas's "moral gray area" ordeal by giving every faction a redeeming quality along with having them be screwed up in some way but in reality it really just makes you not really like any of the factions aside from the minute men which are completely player controlled. while I think this is cool it feels as if they have no depth and there arent many major decisions you have to make as the minute men.

I also feel like Bethesda felt they would do the same thing with the synths, but that's completely nullified whenever they show the process of how these gen 3 synths are made and you realize they are literally just artificially made humans.... or a homunculus rather, than a machine and as a result any suspicion the player may have of them being anything else is shot down entirely.

They should have instead made Gen 3 synths part human/part robot where they just have artificial skin much like the ones in Terminator.

 

EDIT: Its also doesn't help that they made robots in the game have so much personality. we have characters like Nick Valentine, Curie, Deacan (if he still counts as a machine) and Codsworth. Its a good example of why obsidian gave robots in New Vegas much more robotic voices than they had in fallout 3

Edited by Gohstly
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