lazloarcadia Posted October 25, 2016 Share Posted October 25, 2016 So I want to create a BAT file which holds Base ID's of the modded gear my character is using. That way if I want to equip my followers, or random NPC, with the modded gear I can simply open a console command & click on the NPC / Follower and type BAT RAMBO to instantly equip them. This BAT file is not using the base items from the game, but rather is equiping the modded version which is where the issue is coming in. This gear would be static and thus once I have the base ID's they would not need to be changed later in the game (unless I create a 2nd specific BAT file for a specific purpose). It is worth mentioning that I've not used the CK previously so the more detail you might be willing to share the better. Thank you.Lazlo Link to comment Share on other sites More sharing options...
VIitS Posted October 26, 2016 Share Posted October 26, 2016 As far as I know, you can't. The mods on a given item are assigned randomly based on some info in the base record, and I don't know of any way of forcing it to choose one over the other. If there is some way, it almost certainly would involve scripting, and not be something easy to do (and certainly couldn't be done with a batch file). Link to comment Share on other sites More sharing options...
lazloarcadia Posted October 26, 2016 Author Share Posted October 26, 2016 Would it be more feasible to create a mod which added the items into a "costumes bucket" so you could later assign them to an NPC? Yeah it would be a cheat because they may be better equiped than other wise, but if you had to first get the item and mod it the way you want, it would not be THAT bad. Just a thought Link to comment Share on other sites More sharing options...
Recommended Posts