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How to redirect custom armor to custom dds-files?


Frisicus

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I will first explain what I have done sofar:

 

1. I made a mail version of the imperial studded armor (frismail.dds and frismail_n.dds)

2. created a directory in skyrim\data and placed here the changed .dds (.\textures\armor\fris\m\..)

3. I copied the needed meshes to the resp. directory (.\meshes\armor\fris\m\..)

4. Loaded the different meshes in Nifskope (the _0, -1, gnd, etc..) and told them where to find the texture (in the shader etc..). In Nifskope everything looks fine, the NIFs use the right texture.

5. I made a 'esp' file with TESsnip, here I added the ARMO and a smithing option.

 

OK, I loaded the game and these things work:

 

- I can make the armor at a smithy.

- When I view it in my inventory it looks like the NIF with the right dds (the cuirassmediumgnd.nif)

- But when I wear it I see the standard imperial studded armor on my PC.

 

The problem I think is that in TESsnip I only adressed MOD2 (Model Path 2) to the path of the cuirassmediumgnd.nif. So this NIF he can find now, but for the other altered NIFs he still looks in the BSA.

 

Main problem: I don't know how to adress to the other NIF files in TESsnip, how and where do I adress to these NIF files?

Edited by Frisicus
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to help the right people with the right knowledge get you an answer quicker i reccomend renaming your thread title to better describe your actual problem.

currently the title describes meshes not properly receiving textures (dds format)

might help you get an answer faster if you rename it to how to redirect custom armor to custom nif-files

while they might seem like very related problems, they are very different and each require different programs to fix

 

sorry i cant help with your problem, but, that might help you get an answer faster

Edited by Skree000
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