person123456789 Posted December 15, 2011 Share Posted December 15, 2011 (edited) Hi im wondering if anyone knows how/can help with this. Is there a way, using tessnip, to change a property of a helmet such that when you put it on your entire head disappears, not just the back of your head. Specifically I want to change my dragonscale helmet into my head mesh from oblivion, I have already done this with the wooden mask as it is a dragon priest helmet and it hides your head by default, but it has bad stats/no enchants (don want any of the other dragon masks either :X), so im hoping someone knows how to do this, tx. im thinking that since the dragon priests already does what i want to do, there is a property somewhere that specifies this, and if i change this property on dragonscale helmet then i can achieve this. currently if i have my helmet on (I have a mod that hides my helmets):http://img545.imageshack.us/img545/5417/screenshot3fo.jpg I want it changed into this:http://img600.imageshack.us/img600/3979/screenshot4eh.jpg tx for read/help Edited December 15, 2011 by person123456789 Link to comment Share on other sites More sharing options...
person123456789 Posted December 15, 2011 Author Share Posted December 15, 2011 bump no takers? i think the BODT section in tessnip controls the visibility of the head/helmet but not rly sure how to get it to show the helmet mesh and not the head Link to comment Share on other sites More sharing options...
person123456789 Posted December 15, 2011 Author Share Posted December 15, 2011 bump again i would really like to fixz this :/ Link to comment Share on other sites More sharing options...
throttlekitty Posted December 15, 2011 Share Posted December 15, 2011 Have you read the other thread on the topic? Link to comment Share on other sites More sharing options...
person123456789 Posted December 15, 2011 Author Share Posted December 15, 2011 couldnt find anything, can you give some directions? Link to comment Share on other sites More sharing options...
Deleted19761User Posted December 15, 2011 Share Posted December 15, 2011 TESNIP does not have the string data info for the decapitation data. You need to use the newest version of NIFSkope to add this data in to a custom helmet. Can copy said decapitation data from a different helmet via nifskope. Link to comment Share on other sites More sharing options...
person123456789 Posted December 15, 2011 Author Share Posted December 15, 2011 pretty sure its not dismemberment data that removes the entire head, its prolly responsible for removing some of the hair on some helmets though, anyways what im trying to achieve is already in the dragon priest masks, i just need to know what property it is that makes it hide the head and show the helmet. Link to comment Share on other sites More sharing options...
person123456789 Posted December 15, 2011 Author Share Posted December 15, 2011 after much fiddling with tessnip i finally figured this out you have to change the BODT entry of the dragonscale helmet in both ARMO and ARMA groups in tessnip for this to work. just replying in case someone runs into this... Link to comment Share on other sites More sharing options...
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