Aedaghna Posted February 13, 2008 Share Posted February 13, 2008 Hey, I want to create some parallax texture maps for a mod and I'm not really sure how I go about doing that. I'm using Photoshop CS3 and have the Nvidia Plugin for DDS files, but I'm really stumped. Am I missing something? I googled this and couldn't find anything helpful. Any advice would be greatly appreciated. Link to comment Share on other sites More sharing options...
Sypron Posted February 13, 2008 Share Posted February 13, 2008 Thy this page and this page. Hope that helps. Link to comment Share on other sites More sharing options...
Aedaghna Posted February 13, 2008 Author Share Posted February 13, 2008 Perfect, that's exactly what I was looking for. :thanks: Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 14, 2008 Share Posted February 14, 2008 Hey, I want to create some parallax texture maps for a mod and I'm not really sure how I go about doing that. I'm using Photoshop CS3 and have the Nvidia Plugin for DDS files, but I'm really stumped. Am I missing something? I googled this and couldn't find anything helpful. Any advice would be greatly appreciated.Not quite sure what you mean by parallax in this case... Link to comment Share on other sites More sharing options...
Aedaghna Posted February 14, 2008 Author Share Posted February 14, 2008 I'm kind of new to this and didn't know know the terminology very well. I was actually looking for a tutorial about creating Normal Maps. Link to comment Share on other sites More sharing options...
Sypron Posted February 14, 2008 Share Posted February 14, 2008 'Parallax Maps' is a term that Tod Howard used in one of the oblivion gameplay demonstration videos. He was referring to what we now call normal maps (or what I call bump maps). Link to comment Share on other sites More sharing options...
Aedaghna Posted February 14, 2008 Author Share Posted February 14, 2008 'Parallax Maps' is a term that Tod Howard used in one of the oblivion gameplay demonstration videos. He was referring to what we now call normal maps (or what I call bump maps). Yeah, that's what got me confused. I kept finding the term "Normal Maps" while googling for a tutorial but thought that maybe it was just another way to say Color Map. Thanks again for getting that cleared up! I should now be able to make some progress on my mod. Link to comment Share on other sites More sharing options...
Duskrider Posted February 18, 2008 Share Posted February 18, 2008 'Parallax Maps' is a term that Tod Howard used in one of the oblivion gameplay demonstration videos. He was referring to what we now call normal maps (or what I call bump maps). Ok, small mistake here: normal maps and bump maps are not the same thing. If you're actually doing 3d modeling work, don't mix the two, they do have some technical differences (short form: normal mapping is a more advanced version of bump mapping, and does more to alter the object surface, where bump mapping just produces an illusion). Link to comment Share on other sites More sharing options...
Sypron Posted February 18, 2008 Share Posted February 18, 2008 Its just the term I used to use before I knew anything about normall maps. I used that term because its an image that provides a 'bumpy' looking surface. I don't call them that anymore. Link to comment Share on other sites More sharing options...
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