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Odd series of errors


RuaDragonheart

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So after building a new computer, I installed Fallout 3 and performed extensive mod testing to find the source of an old problem with Lings Finer Things. It never appeared, and I felt myself to be safe from conflicts for the time being. The process was simply to start a new game and take myself as far as Tenpenny Tower upon exiting Vault 101, and making a save there, just before the gate, and then installing each mod one at a time, and checking each time to see if it caused the error. I had forgotten the autosave, however, which had given me a file just within Tenpenny Tower, and I used that for the conflict check after disabling further autosaves.

 

After this testing, I decided to be sure, I went back and loaded up the save before the gate once all of my mods were installed, and therein lies the problem. After the slew of messages from Bortherhood Patrols, Alton, Groovatron, and Enhanced Weather and the like... it would start to rain, and my rad meter would appear and increase, courtesy of Enhanced Weather. And then, curiously, a red ! diamond would appear around my character, slowly materializing. It would persist even as I entered Tenpenny Tower, to find numerous red ! diamonds set about the lobby. Furthermore, many of the residents, including Susan Lancaster, were missing their bodies entirely, leaving only their hands and their heads visible. And the hands were colored bright purple, signifying a missing texture error. Some NPCs, such as the security guards and the doctor, retained their full body, though their arms and hands were still colored purple while their heads and faces seem fine.

 

But it doesn't stop there.

 

Upon pressing Esc to bring up the menu, it'd come up... bright purple. More texture errors--and when I click load to load up a different save... well, it said that the data for the save files weren't there, and they wouldn't load upon clicking them. Exiting the menu retained the purple lighting and I could still not load up a different save. The problem, thus far, has only persisted on this one save file before talking to Gustavo to open the gate to Tenpenny Tower. Loading the autosave of me already in the tower shows that there's nothing wrong within it or outside of it. I have toggled ArchiveInvalidation Invalidated, and have tried the Master Update, which seems to have done more harm than good, as I now can't run the game without the mods (except for Fallout Remastered) being in .esm format.

 

My load order and mods are as follows:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

HairPack.esm

Impervious Power Armour.esm

[DC RANGER ARSENAL v3 MASTER].esm

TheInstitute.esm

GNRBuilding_BoS.esm

Alton, IL.esm

EVE.esm

Mart's Mutant Mod.esm

FNNIguana.esm

LingsFinerThings.esm

Companion Core.esm

RobCo Certified v2.esm

Enhanced Weather - Rain and Snow.esm

CrossModData.esm

K2_CompLance.esm

Animy_prostitution.esm

sc_lovers_resource.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

hair_add_npc.esp

GalaxyNewsRadio100[M].esp

RadioHotkey.esp

Combat Style Perks.esp

AReasonedArgument.esp

Lobotomized! 400.esp

BoSPatrols.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Vendor Script Replenish.esp

BlackWolf Backpack - Vanilla Big Guns Fix.esp

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

Blank's Container Backpack (BlackWolf Backpack Plugin).esp

BlackWolf Backpack - Blank's Container Patch.esp

A Place to Stay in The Pitt.esp

A Place to Stay on Mothership Zeta.esp

A Place to Stay for Broken Steel.esp

A Place to Stay in Point Lookout.esp

R18BodyPack.esp

Essential_Zeta_Allies.esp

AbandonedOutpostv1.2.esp

Barge.esp

Farpost Hollow_v1.esp

GNRBuilding_Studio.esp

Home for the Weary.esp

Hunters Ridge V4.esp

K2_PlayWearClub.esp

LadyFrumperton.esp

Location 2 (Fort Constantine).esp

MovinOnUp3.0.esp

RangerArmorSafe.esp

Rivet City Merchants With Point Lookout.esp

Towers Hill.esp

The Yard V1.3.esp

The Dockside Inn and Resort.esp

Vault 89 (player home) V1-35.esp

Tailor Maid.esp

Tailor Maid Anchorage.esp

Tailor Maid PITT.esp

Tailor Maid Brokensteel.esp

Tailor Maid ZETA.esp

Tailor Maid Black Retex.esp

3EFskewer.esp

44Magnum.esp

Accurate Assault Rifles 1.2.esp

New Blackhawk.esp

ShishkebabWithoutGlove.esp

Vibroblade.esp

[DC RANGER ARSENAL v3] - DLC SKIRMISHER HELM.esp

[DC RANGER ARSENAL v3] - DLC GEAR.esp

[DC RANGER ARSENAL v3] - ITEM GENERATOR.esp

12BoltDivingHelmet.esp

3EFdrg.esp

clearhelmets4radsuits.esp

doctorli_glasses.esp

Dogmeat Leather Armor - no crafting.esp

jonasclothesreplacer.esp

jotoughgirlFO3.esp

Lookout Outfits.esp

MissingUniqueArmorClothing-RenamerOnly.esp

Neo's Cowgirl.esp

Neo's DOA Tina.esp

Neo's DOA Christie.esp

Power Armor Revival.esp

Power Armor Revival - Operation Anchorage.esp

Power Armor Revival - The Pitt.esp

Power Armor Revival - Broken Steel.esp

Power Armor Revival - Advanced Power Armor.esp

QNeverclockVaultsuits.esp

QToadletVaultsuit.esp

RD_ElderLyonsRobe.esp

SimpleEyePatch.esp

SomeClothes.esp

T3_leather armors.esp

TeddyPacks.esp

_R_Tribals.esp

LingsFinerThings.esp

CantaburyCommonsGuards.esp

Companion Core DLC Addon.esp

RobCo Certified v2 Mechanist's Edition.esp

RobCo Certified v2 Zeta Addon.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

outcast_comp.esp

slaveraider.esp

bittercup_comp.esp

CompanionPowerup.esp

LucyWestCompanion.esp

Sydney Follower.esp

1PipboyPDA.esp

bittercup_6.esp

BoS Diversification.esp

BoS Diversification - Broken Steel.esp

BOC Diversification.esp

BOC Diversification - Operation Anchorage.esp

Cliff's_Sellable_Body_Parts.esp

Outcast Collection Agent Expanded - DLC Plugin.esp

ImmersiveTimescale.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

The Groovatron.esp

The Groovatron_DLC_Anch_Addon.esp

The Groovatron_DLC_Pitt_Addon.esp

The Groovatron_DLC_PL_Addon.esp

AinzBeautifuleEyes.esp

EwwGhoulyBody.esp

RobCo Certified v2 EVE.esp

RobCo Certified v2 Impervious.esp

FNNIguana - MMMRC6.esp

Sydney Follower - Load Order Fix.esp

Fallout Remastered.esp

Fallout Remastered - EVE (Paradox Ignition Merge).esp

Fallout Remastered - Mart's Mutants Mod.esp

Fallout Remastered - MMM + EVE (PI Merge).esp

 

Total active plugins: 154

Total plugins: 188

 

So, can anyone tell me what I'm doing wrong, or what's causing this issue?

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IS that Remastered 0.9?

 

There was some extra data that found it's way in there. Basically you're missing meshes.

 

Go back to 0.85 for the time being, or wait until I've finished 0.91

 

The latest Fallout Remastered zip I have on my HDD is labeled "Fallout_Remastered_-_Main_Package-16928-0-85" so I'm assuming it is 0.85. And you don't have any old version options listed on the Nexus download anyway.

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No but I do have 0.85 and the new 0.91 hotfix listed separately.

 

Anyways, I was fixing a Tenpenny missing mesh error when I came along this post, noticed your location and problem, and thought it was the same.

 

But just now, I looked at the picture of the diamonds. These are DIFFERENT missing meshes than the ill-fated 0.9 had. Something to do with the planters and the chandelier, not the track lights as I had originally thought.

 

You mentioned in the Bethsoft thread that you've been narrowing the problem down. Any luck finding which file is making the references? Because it is that you're missing meshes that you're getting the <!>.

Edited by Jeoshua
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The problem appeared once more as I turned on Brotherhood of Steel Diversification and Brotherhood Outcast Diversification. Noting how the problem activates when it starts raining (due to Enhanced Weather mod), I went back and turned that off, while keeping the Diversification mods on. The problem did not appear upon the following start-up.

 

Any idea how a weather mod could conflict with a mod that adds different armor to certain Brotherhood members?

 

EDIT: Oh, but it gets better. I turned on all the other mods I had been using, and now when I open up my pip-boy, my PC raises up the forearm, despite me using the PipBoy Readius mod, which would bring up the hand instead. The pipboy would also give me a red ! diamond model error, and make my character's body disappear, sans the head, hands, and feet. And the other errors would also appear.

 

Curiously enough, this only happens after I cross the threshold of Tenpenny Tower, past the gate--if I don't go through the gate, the error doesn't appear. And the problem is no longer restricted to the one save file; it now affects my autosave as long as I exit Tenpenny Tower via that gate.

 

I have managed to narrow this error down to the Outcast Collection Agent Expanded - DLC Plugin and the Pipboy Readius mods. I turned off the Readius mod, and the red ! diamond error stopped appearing. However, the inside-the-building errors (missing objects, textures) still occur. Turning off the Collection Agent mod solves that problem. However, I have used both of those mods together in the past without such a problem occurring. With the EwwGhoulyBody.esp activated, and had missing model and texture errors appear within the Tower. It also did not trigger the pink menu screen or save file missing data issues. Not all of the missing models are there, either--the rope hand rails at the entrance are appearing, but NPC bodies and triple-bulb lights on the ceiling are not. Ainz Beautiful Eyes, another mod I've used in the past, causes the ceiling lights in the tower to disappear as well, but nothing else.

 

The Groovatron files, a more recent addition, causes the whole slew of indoor problems to appear--hand rails and ceiling lights missing, bodies missing, textures freaking out, and the pink menu screen and save file problems.

Edited by RuaDragonheart
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