SparrowCheeky Posted October 26, 2016 Share Posted October 26, 2016 (edited) I had another idea for a mod -- if your companion goes down in combat, he/she becomes injured with a different recovery time for each companion - you patch him up with a stimpak and then the companion goes to settlement to recover, forcing you to seek/summon a new one. I think Dogmeat should have the shortest recovery time as a reliable "fallback" option, if you run out of companions. This system, I imagine, would make rotation of companions more immersive and would probably produce some interesting results. I haven't found a mod like that, anyways, I'm starting to dabble with Creation Kit, I guess it won't be that hard to produce. Companions are Actors with AI packages, they have scripts attached, scripts fire on certain events, yadda yadda, etc, etc One thing that bothers me though is that CK is full of spoilers and I haven't finished the game yet. Edited October 26, 2016 by SparrowCheeky Link to comment Share on other sites More sharing options...
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