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Companion injury and long recovery


SparrowCheeky

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I had another idea for a mod -- if your companion goes down in combat, he/she becomes injured with a different recovery time for each companion - you patch him up with a stimpak and then the companion goes to settlement to recover, forcing you to seek/summon a new one. I think Dogmeat should have the shortest recovery time as a reliable "fallback" option, if you run out of companions. This system, I imagine, would make rotation of companions more immersive and would probably produce some interesting results.

 

I haven't found a mod like that, anyways, I'm starting to dabble with Creation Kit, I guess it won't be that hard to produce. Companions are Actors with AI packages, they have scripts attached, scripts fire on certain events, yadda yadda, etc, etc

 

One thing that bothers me though is that CK is full of spoilers and I haven't finished the game yet.

Edited by SparrowCheeky
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