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Settlements produce ressources


YooReFa

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I'm stuck on the idea to add a function to permanently and periodically add an X amount of a certain ressource to a settlement's workbench based on it's happiness.

 

For example, on Abernathy Farm, per 7 days, there would have been 8 Tatos put into the workbench if the settlement's happiness was 70, 10 Tatos and 5 fertilizer for anything above.

 

I want this function to run passively, not to be manually activated or renewed from the player in the world. However, this is one of my main problems.

 

Grateful for any hints. Thanks.

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Not an expert and trying to learn myself, but I think this would have to be a moderately complex script attached to a specific workbench.

 

To scale on happiness it would have to have (I think) magnitude references with a ton of equal to or or more

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