YooReFa Posted October 26, 2016 Share Posted October 26, 2016 I'm stuck on the idea to add a function to permanently and periodically add an X amount of a certain ressource to a settlement's workbench based on it's happiness. For example, on Abernathy Farm, per 7 days, there would have been 8 Tatos put into the workbench if the settlement's happiness was 70, 10 Tatos and 5 fertilizer for anything above. I want this function to run passively, not to be manually activated or renewed from the player in the world. However, this is one of my main problems. Grateful for any hints. Thanks. Link to comment Share on other sites More sharing options...
Thirdstorm Posted October 30, 2016 Share Posted October 30, 2016 Not an expert and trying to learn myself, but I think this would have to be a moderately complex script attached to a specific workbench. To scale on happiness it would have to have (I think) magnitude references with a ton of equal to or or more Link to comment Share on other sites More sharing options...
YooReFa Posted October 31, 2016 Author Share Posted October 31, 2016 Sums it up pretty well, I guess. I'll queue this idea up while I try not to get too discouraged in the process of learning. :happy: Thank you nonetheless. Link to comment Share on other sites More sharing options...
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