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Skyrim Special Edition site launch


SirSalami

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In response to post #43641935. #43643780, #43644495, #43645125 are all replies on the same post.


Thelugz wrote: It's really a shame people don't 'Get' it this is exactly what we've been waiting for it's a huge stability and capability upgrade for modding this rebuild means if you mod more fps more mods for the same system AND it will be twice as stable even if you don't mod that's less chance your 600 hour save self destructs. the only downside is a lot of mods will have to be ported to it if they aren't simple texture / model replacers or config adjustments.
Syq111 wrote: Dont expect magic bullet.Still 255 plugin limit,still same sloppy papyrus,same bugs(at least Unnoficial patch arises).So urs save may explode in same way as for 32 bit.We shall see when mods convert to sse when skse 64 bit arises
Thelugz wrote: I'm not saying it's going to magically transform the game into some eutopian perfection, i said it would be more stable and more capable and that's just fact.. but yes expectations should be tempered with a pinch of salt it all depends how the modding community supports it but i can tell you i already have 30+ mods transferred and sofar i've seen one fail ( it was an 4k texture mod for a sword ) and so far i have seen no crashes or glitching out, just the sword texture did not apply properly ( it was shiny grey/pink )

this one to be exact > http://www.nexusmods.com/skyrimspecialedition/mods/430/?

In general gameplay sofar i've noticed the ui is far smoother and more responsive and the game does not hitch or stutter anywhere, also the loading into doors and areas has a new greying out effect like a scene fade where the game saves, and i've found that most texture and object replacers seem to work, i suspect large complicated content and quest mods will have more issues but for me, sofar this is a massive thumbs up i can't wait for more mods to be officially ported over.
Syq111 wrote: Anyways i dont like that blur or whatever it is making whole texture looks so blurry.Probably used to cover their lazyness.For moment i thought my monitor starts to failing wich i would be very very unhappy about


Yes, it's some kind of bloom or surface effect i know exactly what you mean it plagues a lot of titles recently, that will get dialed back as soon as i get my hands on an enb, also don't make me more paranoid about my screen i have a 4k dell and a bug went and died behind the plastic filter panel.. permanent black dot.. :(
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The only one thing i don't like is that i must complete once the game without modding it just because they locked the achievement if u mod the game... however since they knew people put mods everywhere in this game, they could let achievement unlockable also with mods on, don't you think?
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In response to post #43646145.


ShadowBlinder wrote: The only one thing i don't like is that i must complete once the game without modding it just because they locked the achievement if u mod the game... however since they knew people put mods everywhere in this game, they could let achievement unlockable also with mods on, don't you think?


there is a mod to make achievements ulockable :D
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In response to post #43646145. #43646420 is also a reply to the same post.


ShadowBlinder wrote: The only one thing i don't like is that i must complete once the game without modding it just because they locked the achievement if u mod the game... however since they knew people put mods everywhere in this game, they could let achievement unlockable also with mods on, don't you think?
aryan826 wrote: there is a mod to make achievements ulockable :D


can u link me that mod pls xD
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In response to post #43646145. #43646420, #43646535 are all replies on the same post.


ShadowBlinder wrote: The only one thing i don't like is that i must complete once the game without modding it just because they locked the achievement if u mod the game... however since they knew people put mods everywhere in this game, they could let achievement unlockable also with mods on, don't you think?
aryan826 wrote: there is a mod to make achievements ulockable :D
ShadowBlinder wrote: can u link me that mod pls xD


0_o
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In response to post #43641935. #43643780, #43644495, #43645125, #43645520 are all replies on the same post.


Thelugz wrote: It's really a shame people don't 'Get' it this is exactly what we've been waiting for it's a huge stability and capability upgrade for modding this rebuild means if you mod more fps more mods for the same system AND it will be twice as stable even if you don't mod that's less chance your 600 hour save self destructs. the only downside is a lot of mods will have to be ported to it if they aren't simple texture / model replacers or config adjustments.
Syq111 wrote: Dont expect magic bullet.Still 255 plugin limit,still same sloppy papyrus,same bugs(at least Unnoficial patch arises).So urs save may explode in same way as for 32 bit.We shall see when mods convert to sse when skse 64 bit arises
Thelugz wrote: I'm not saying it's going to magically transform the game into some eutopian perfection, i said it would be more stable and more capable and that's just fact.. but yes expectations should be tempered with a pinch of salt it all depends how the modding community supports it but i can tell you i already have 30+ mods transferred and sofar i've seen one fail ( it was an 4k texture mod for a sword ) and so far i have seen no crashes or glitching out, just the sword texture did not apply properly ( it was shiny grey/pink )

this one to be exact > http://www.nexusmods.com/skyrimspecialedition/mods/430/?

In general gameplay sofar i've noticed the ui is far smoother and more responsive and the game does not hitch or stutter anywhere, also the loading into doors and areas has a new greying out effect like a scene fade where the game saves, and i've found that most texture and object replacers seem to work, i suspect large complicated content and quest mods will have more issues but for me, sofar this is a massive thumbs up i can't wait for more mods to be officially ported over.
Syq111 wrote: Anyways i dont like that blur or whatever it is making whole texture looks so blurry.Probably used to cover their lazyness.For moment i thought my monitor starts to failing wich i would be very very unhappy about
Thelugz wrote: Yes, it's some kind of bloom or surface effect i know exactly what you mean it plagues a lot of titles recently, that will get dialed back as soon as i get my hands on an enb, also don't make me more paranoid about my screen i have a 4k dell and a bug went and died behind the plastic filter panel.. permanent black dot.. :(


I feel u bro my monitor have barely a month like my pc so i am very paranoid.Whole set wasn't cheap and blurry shits like bethesda add doesnt make me feel easy.I think that bug can be removed just need to open monitor case and remove his little arse from there Edited by Syq111
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After playing for another hour or so..........going through Bleak Falls.........and seeing no lighting change at all, blurry textures, I mean blurry.........

changing to 3840x2160 the textures still looked blurry..........ran fine though........

seeing white specks in the snow, very unimmersive....a constant haze in the distance.....and patch grass......taller crappy grass....Smaller trees......no feeling of being in a real forest........same shadow problems on the mountains and walls

I did not see a graphic overhaul difference!!! I just don't see it. I am sorry to say but I think it looks worse than the regular vanilla LE.........that is my take on the graphic overhaul

After spending hours upon hours reading, tweaking, patching working on bugs,and modding, getting LE to run without crashing, can't remember the last time it crash or had a fit, merging 20 or so immersive mods together from face to face to simpy knock to dine with followers and more into one mod, dozens of armor mods merged, dozens of npc mods merged, taking apart grass mods through the creation kit and using them to patch the sick orangish brown grass and using what I want and finding the right ENB to make the game real as possible.........

Leaves me disappointed with Bethesda and how they hyped it to be this great graphic overhaul......

even """"""""""ENDERAL""""""""""" looks better than this...............

 

 

 

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In response to post #43634075. #43634095, #43637565, #43638200 are all replies on the same post.


Raedme wrote: so wait sec, ur telling me that the mods on this page wont work with the special release? u gotta be kiddin right?
HisssssLizards wrote: It's a different version of Skyrim, and so they changed the file format. (Bethesda) So all the mods have to be converted to work with SkyrimSE.
RichinoL wrote: I´ve been searching a while but could not find a tutorial of how such a conversion is made. A help would be appreciated.
BOXMAAAN wrote: For most mods, it'll be as simple as the author just opening up their mod in the new Creation Kit and saving it again. For other mods there may be minor issues or new incompatibilities with the SE changes. Anything that requires SKSE will have to wait until SKSE updates for the SE.


ah so i need to wait before i start the game then oh well fallout 4 for the current time...
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In response to post #43646145. #43646420, #43646535, #43646585 are all replies on the same post.


ShadowBlinder wrote: The only one thing i don't like is that i must complete once the game without modding it just because they locked the achievement if u mod the game... however since they knew people put mods everywhere in this game, they could let achievement unlockable also with mods on, don't you think?
aryan826 wrote: there is a mod to make achievements ulockable :D
ShadowBlinder wrote: can u link me that mod pls xD
Bob100 wrote: 0_o


http://www.nexusmods.com/skyrimspecialedition/mods/245/?

Enjoy :D
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