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Does SSE finally upgrade Skyrim to 64-bit?


Govilku

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Here's a breakdown of what it has(That I know of or have been told of.):

 

- 64bit

- DirectX11

- Advanced Physics Engine(Think HDT, but baked in this time. Basically, it's Fallout 4's physics engine.)

- Upgraded Shaders(i.e. Snow, Water, etc.)

- Massive amounts of foliage

- Higher Resolution Textures(Surpasses the Official High Resolution DLC, or at least, they're higher quality than they were before.)

- God Rays

- Volumetric Fog/Clouds

- Subsurface Scattering(I noticed it on leaves and water, not sure about skin and other objects.)

- Depth of Field

Edited by LordNyron
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Didn't Skyrim use LMA? i was always under the impression the crashes were a fault of mem allocation rather than memory limitation

If I had to guess it was both. I know that when you exceeded or got too close to the memory limit the game would either crash or black screen.

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