Guest deleted38594960 Posted October 26, 2016 Share Posted October 26, 2016 (edited) Hi! So I'm currently working on a mod that's a fairly simple quest/dungeon mod. The player gets sent to a Dwemer ruin to investigate mysterious activity, and finds a Black Book. This is where they are taken to Apocrypha and the dungeon continues like the Black Books from Dragonborn. But here's the issue: I don't know how I'd do it. The Black Books have a script on them that it seems you need to fill the properties in depending on your Black Book (they ask for references, locations, stuff like that.) However when I have tried filling these in myself, all it did was take away the players controls, but it didn't play the animation, it didn't teleport the player to the Apocrypha cell I made, it did nothing other than disable the players controls. I looked on the internet for some kind of guide and came back empty handed. I just don't know what I'm meant to do with the properties of the default script. Does anyone know what I need to do? Has this even been done before? I just want someone with more scripting experience to talk me through what I need to do, if someone is willing to help :smile: *edit - I'm new to scripting in CK, so if any of the terms I've used are wrong feel free to correct me * Thanks in advance, -Tom Edited October 26, 2016 by TomTheGamer01 Link to comment Share on other sites More sharing options...
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