mrwhiskerson Posted December 15, 2011 Share Posted December 15, 2011 (edited) SUNGUARD FORD.....haha had Storm cloaks on my mind.... Damn storm...ggrnnr Ok I finished the imperial campaign and when it got to the point of receiving my reward I new I would not receiving anything cool even tho i saved the butts of the imperials so I thought a mod.....I thought the deed to sungard fort would be good as sungard fort is huge and with oblette which can be used for baracks? And prison which can link nicely to a quest as theres a key to prison next to dead body down a hole leading to a cave to skyrim.. anyways so if you were lets say repair the walls and attract a small village of people ie smith tavern etc... Pretty ladies to marry so you basically become the jarl of sunguard...Sounds good dosnt it? Make sunguard have a big building for court to assemble with singing people and huscarls and or course a MASTER BERDROOM for you and your wife or husband.. :) there is more that enough room for all the little rooms for people and there's a shrine already so fort sunguard is basically a town waiting to be modded :) And being the Dragonborn you need a castle fort as you are the most important person in the game.... Edited December 15, 2011 by mrwhiskerson Link to comment Share on other sites More sharing options...
mrwhiskerson Posted December 15, 2011 Author Share Posted December 15, 2011 (edited) Scouted around and there is basically the layout of the town the annex can be turned Into the master quarters or leave as barracks and room for chief of the guard tower can be kept for servants quarters and official quarters Then all you need is a building for the masters quarters and grand hall I hope for this to fell like whiterun. It better a bit more grander but keeping the nord feel as well the nords were the ruling race till imperials came and dark elf... I would currently say the lay out of the castle to be confusing and easy to get lost in.... Also I was thinking on the loo... And a shrine to talos? As after the campaign maybe talos worship can be allowed to get the nords on the imperials side Finally keeping with the Nordic theme maybe the companions could move into the area? Or the circle can hide down the hole where the bandit and the key is found? Or thieves guild or assassins or tellietubbies? No. EDIT: construction kit not out I guess I'll have to wait.. Edited December 15, 2011 by mrwhiskerson Link to comment Share on other sites More sharing options...
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