Qwinn Posted March 25, 2017 Share Posted March 25, 2017 (edited) So, some of you have said you played with my fixpack, and I assume you played my version of Steal the Teyrn's Crown. Can any of you tell me if I made Zevran and Leliana capable of anything a rogue PC can do in that quest? EDIT: Well, trying to answer my own question by looking at the scripts - I definitely made some effort along those lines, I did change the trigger scripts to check the person entering the trigger and not just the PC, and that may have been sufficient, but there are other places in the scripting where the PC's stealth is checked. I'm not sure if those bits of the script were still being used by the time I was done though... so yeah, confirmation on if that actually worked right would still be helpful. Either way, I think I have a way to make those scripts work properly for Zev or Leliana, by checking the skill of whichever party member the player is currently controlling instead. I think I can even get it where Tilver will correctly recognize the gender of the speaker in conversation! (i.e. if the player uses Leliana to try to talk to Tilver, and the guard stops her, the guard and Tilver should refer to whoever they're speaking to as "miss" or "her" rather than your PC's gender. That's my challenge for the day. Edited March 25, 2017 by Qwinn Link to comment Share on other sites More sharing options...
Qwinn Posted March 25, 2017 Share Posted March 25, 2017 (edited) Okay, except for documenting everything I did, looks like we're good on "Steal Master Tilver's Key". Here's the full list for that quest now (including a fix from prior versions): 5. (v1.0) "Crime Wave", subquest "Steal Master Tilver's Key": Talking to the messenger boy during this quest would (possibly very prematurely) initiate the "Trial of Crows" quest line, even before meeting Zevran or talking to Ignacio. This caused all kinds of havoc with that quest chain. 13. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": You can no longer hire the messenger boy to create a distraction if you don't have 10 silver to give him, and if you do have it and choose to pay it, it will now actually be deducted from you. 14. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": You can no longer steal the key twice, once via dialogue and the second time via the stealing skill. 15. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": In dialogue with Master Tilver, restored an option to "Put arm around him" to attempt to steal the key that was bugged and could not appear. 16. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": The staging for the conversation with Tilver and the guards wasn't implemented, resulting in odd graphic glitches such as the participants facing away from you or with their heads turned away while talking to you. 17. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": The Restless guard could go up to talk to the Alert guard more than twice, but they only had two proper dialogues with each other. The third time, the wrong dialogue would take place and the Restless Guard would fail to return to his original position. 18. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": Both dialogues between the two guards, if overheard by the player, would set the flag that the player learned who Tilver was waiting for. One of those dialogues makes no mention of that information, however, and will no longer set that flag. 19. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": Zevran and Leliana's stealth skill was useless in this quest - the guards would see right through it every time regardless of their skill. Their stealth will work now. 20. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": If the guards discussed why Tilver was there, you'd only be considered to have overheard it if the Warden was close enough to them. It will now depend on whether the party member you are controlling at the time is close enough to have overheard them. Also, any controlled party member can trigger that discussion to begin now as well. 21. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": The Restless Guard's ability to perceive anyone approaching (or even walking right in front of him) would be severely reduced if: 1) He was talking to the other guard, 2) He was walking toward or away from the other guard, or 3) 4 seconds after each time he's decided to go to the other guard, but before he actually starts moving. And how often did he decide to talk to the other guard? Pretty much anytime anyone in your party is anywhere near the scene. In other words, his perception was pretty much ALWAYS severely limited, which made it trivial to just walk right past him and steal the key from almost any direction. He will only talk to the other guard twice now (as was intended), and his perception will now only be limited while actually in conversation with the other guard. 22. (v3.0) "Crime Wave", subquest "Steal Master Tilver's Key": When the guard intercepts a party member trying to get close to Tilver, he and Tilver will recognize the gender of the intercepted party member correctly, rather than the gender of the PC. Edited March 25, 2017 by Qwinn Link to comment Share on other sites More sharing options...
squareinc Posted March 25, 2017 Share Posted March 25, 2017 Hey Qwinn! I don't have much to add about your Leliana and Zevran question unfortunately. I do remember testing out Leliana's romance though because people were saying your version 2 of the fixpack made it unobtainable. However the romance worked for me just fine. Was it really broken after 1.04? Also, when you kiss your love interest in front of the other party members, I notice that the party member to comment is always based on an order. For example I think the game looks for Leliana and then Alistair and then somebody else. So if Leliana is in your party, she will always be the one commenting on your kiss. Is this intended? Or was it supposed to be a random party member? The game's script makes it a fixed order though. Also also, when Leliana comments on you kissing your love interest, she says 'Get a room you two', but the camera never leaves your love interest and her voice is only heard. The camera only slightly changes the angle and its a very awkward cutscene since the camera always remain on the love interest. For the other dialogues, the camera would change to the character speaking, so it stands out. Is there anything to be done about that? Thanks! Link to comment Share on other sites More sharing options...
Qwinn Posted March 25, 2017 Share Posted March 25, 2017 (edited) Yeah, it's okay, I don't really need the answer anymore. Whether it worked right or not before, I can tell from the script that I *meant* Zev and Lel to be able to do it (not sure if they can in vanilla), and I will make sure they can in v3.0. Same will be true of any other cases I find where the Crime Wave quests assume the PC is a rogue. And yeah, it's an open question as to that romance issue with Leliana and my older versions. LOTS of people said they had no issues with it, but a handful said they did, and I'm still not quite sure what made the difference - possibly some odd interaction with the official bioware patch, though I still don't quite see how it could've happened, as I *did* fix the issue correctly in my own version of leliana.dlg. It definitely shouldn't happen now though. As for the Leliana kiss thing - ugh, that' could be tough seeing as she IS my love interest in this playthrough. Hopefully I can see the problem just by looking at the dialogue where it happens. Who is your love interest that you're kissing where you see this problem? Edited March 25, 2017 by Qwinn Link to comment Share on other sites More sharing options...
squareinc Posted March 25, 2017 Share Posted March 25, 2017 (edited) Yeah, it's okay, I don't really need the answer anymore. Whether it worked right or not before, I can tell from the script that I *meant* Zev and Lel to be able to do it (not sure if they can in vanilla), and I will make sure they can in v3.0. Same will be true of any other cases I find where the Crime Wave quests assume the PC is a rogue. As for the Leliana kiss thing - ugh, that' could be tough seeing as she IS my love interest in this playthrough. Hopefully I can see the problem just by looking at the dialogue where it happens. Who is your love interest that you're kissing where you see this problem? Morrigan is the love interest. I've also seen it happen with Alistair. It happens in any area out of camp where you can kiss your partner in public. And Leliana is always the one to comment since she is the first in the order of party members in the game's script (it doesn't matter her in game order). EDIT: You can see it by playing the dialogue in the editor. You will see how the camera always remains on the love interest even though it acts like it was supposed to change to Leliana. Edited March 25, 2017 by squareinc Link to comment Share on other sites More sharing options...
Qwinn Posted March 25, 2017 Share Posted March 25, 2017 (edited) You said the line is "Get a room you too". Did you mean "Oh, go on you two?" If so, yes, I can fix that problem. But no, I don't think I can make it random as to which party member says something - or at least, it's not something I could call a fix. A specific order like that isn't unusual, it's standard. And actually, Leliana is only first in the order if she's also in a romance with the warden - in which case, I can see why she gets priority - or she's not in a romance and Zevran is also not in the party. If Leliana and Zevran are both in the party, and Leliana is not being romanced, it'll be Zevran that speaks. "I've also seen it happen with Alistair." Please clarify - is Alistair the one kissing, or is he the one interjecting and not being focused on either? Cause I'm not seeing that. Edited March 25, 2017 by Qwinn Link to comment Share on other sites More sharing options...
Qwinn Posted March 25, 2017 Share Posted March 25, 2017 (edited) 23. (v3.0) "Crime Wave" subquest "An Absent Mistress": If you ransacked Sophie's room before getting the quest to do so from Slim Couldry, then talked to Slim about it, it could add an incorrect available quest marker the next time you left the market and returned. 24. (v3.0) Chanter's Board Side Quest "Back Alley Justice": Killing the thugs associated with this quest before accepting the quest will no longer prematurely activate the quest in your journal or prevent you from accepting or completing the quest normally later. 25. (v3.0) Restored ability to ask Kylon if he needs any more help after completing his first two quests, at which point he can tell you about his Chanter Board quest (Back Alley Justice) if you haven't done it yet. Edited March 26, 2017 by Qwinn Link to comment Share on other sites More sharing options...
Qwinn Posted March 26, 2017 Share Posted March 26, 2017 (edited) So, ugh. I'm facing the strong possibility that the only way to fix a number of bugs is to remove access to the Denerim and world maps in tbe Market district (and the Pearl too, I think). Using the maps bypasses a few important events - for example, after talking to Ignacio, the Trial of Crows quest doesn't progress until you go to the Market district area transition where the messenger boy finds you. Leaving the Pearl through the world map instead of the Denerim map temporarily breaks the progression of Pearls Before Swine (though it *should* resume the next time you travel on the Denerim map, so I may leave this one be). And I think one of the Crime Wave quests I can't access yet can be borked that way too.So travelling around in Denerim will require a bit more running around to area transitions. To make up for that a bit, I don't yet see a reason that I couldn't activate the party picker in the Market district... because the main use I've had for the map is to go to party camp to switch party members, which is actually more irritating than running to the area exit.Sound like a fair trade? Edited March 26, 2017 by Qwinn Link to comment Share on other sites More sharing options...
Qwinn Posted March 26, 2017 Share Posted March 26, 2017 (edited) Having played with it myself some, yeah, I think it's a very fair trade. Overall convenience level is improved by that tradeoff. So I'm gonna go ahead with it: 26. (v3.0) Because using it can interfere with some quests (e.g. Trial of Crows), the ability in the Market district to travel to the city or world map from anywhere has been disabled. One must now use the area exits to leave the Market district. To reduce the inconvenience of this, and because there doesn't seem any good reason not to, the party picker in the Market district has been enabled. You can now switch your party members anywhere in the outdoor Market district. 27. (v3.0) "Pearls Before Swine": Leaving the Pearl by using the world map instead of the city map after dealing with the Falcons can temporarily break progression of this quest, and cause Sergeant Kylon to disappear from the Market district. As such, world map travel leaving the Pearl has been disabled. 28. (v3.0) "Trial of Crows": Restored the unimplemented experience and monetary rewards for this quest. These rewards are listed in the rewards file but were never implemented (possibily because having done so would have given you the money during dialogue, when the dialogue indicates the money should be found in the chest). This fix places the gold in the chest at each stage, and the experience is awarded when looting the chest as well, except for the experience of the very first quest which is awarded in dialogue with Ignacio. 29. (v3.0) "Trial of Crows": After the messenger boy delivers Ignacio's letter, he would simply vanish mid converation while you heard his disembodied voice saying goodbye. He can now be seen running away as was intended. Edited March 26, 2017 by Qwinn Link to comment Share on other sites More sharing options...
Qwinn Posted March 26, 2017 Share Posted March 26, 2017 (edited) Oooh, found another unimplemented reward for Trial of Crows - after the 4 individual rewards I already mentioned, there's also a line called DEN_GEN_ASSASSIN_ALL_DONE. 250xp and another 6 gold. The way all the dialogue works out, it makes more sense to just add it to the reward of the final mission. So the final mission reward is going to be 12 gold and 400 xp. Which seems more balanced to me, the rewards were still pretty light for the work involved, so glad I found that. Another minor one: 30. (v3.0) "Trial of Crows": The closing journal entry of the last mission of this quest chain would not update properly, leaving that subquest appearing to be incomplete when the overall quest moved to your closed journal section. And an interesting find: remember how I made all the mage collective, blackstone irregular and chanter board quests to be turned in one at a time? Looks like the rogue quests board ("Favors for Interested Parties") from the bartender in the Noble Tavern already work that way, and it's implemented pretty much exactly the same way I did it. Neat! EDIT: Actually, no, not quite... you can turn in one at a time for each of "R", "D" and "K"... but if you have one of each, they'll turn in simultaneously. I'm not sure if I should change that, given how folks use that mechanism to finish both third quests... I'll do some testing. Edited March 26, 2017 by Qwinn Link to comment Share on other sites More sharing options...
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