cooltrickle Posted December 15, 2011 Posted December 15, 2011 They've been usurped by another cave-dwelling enemy, called the Falmer. I'm missing the goblins too. Good little fighters. I guess they're not indigenous to Skyrim.
elvinkun Posted December 15, 2011 Posted December 15, 2011 They disappeared into the magic plane along with calipers. ...But you have to admit, Faltmer are just so creepy and ugly that they are more than just substitute :biggrin:
rattail Posted December 15, 2011 Author Posted December 15, 2011 yet in Morrowind they did appear something like a small goblin in their Skyrim
NorthernMonkey Posted December 16, 2011 Posted December 16, 2011 I seem to recall finding a journal on a dead merchant, saying they had run into goblins on the way from Whiterun to Solitude, or at least mentioning that there were goblins. They're not in the game, obviously, but they might be once the CK comes out. Best I can think of now is reskinning Falmer to Goblins, but that would ruin a lot, Falmer are cool.
Kairo29 Posted December 16, 2011 Posted December 16, 2011 Sometimes I feel like there could and should be a bigger variety in monster types in Elder Scrolls games, period. :/ I wonder if time and resource are the only reasons behind the number of non-human mobs present in the game world.
cooltrickle Posted December 16, 2011 Posted December 16, 2011 Has anyone seen any ogres? After playing Dragon Age, I was hoping Skyrim ogres would get a revamp, but I haven't found any yet. There does need to be more monster types. Hopefully, the DLC, will add some more. If I had to take out two enemies from Skyrim, it would be spiders and mubcrabs not ogres and goblins.
theAargh Posted December 16, 2011 Posted December 16, 2011 I think it's partially a matter of time and resources (less variety means less models/textures/animations), and partially a matter of realism. In reality you almost never see many types of large predators in one area, so when you've got bears, wolves, giant spiders, sabre cats, mudcrabs, along with the more humanoid monsters like spriggans and trolls all living in a (relatively) very small area, that's already far more than you'd ever see in a real situation (unless it's a zoo). While fantasy worlds are often known for their unrealistically large biodiversity, I imagine they wanted to keep things from getting too crazy and not stuff the entire world full of weird monsters. That said, it would be pretty cool to see like a tribe of goblins living in a large cave somewhere.
cooltrickle Posted December 16, 2011 Posted December 16, 2011 On 12/16/2011 at 6:49 PM, the_Aargh said: I think it's partially a matter of time and resources (less variety means less models/textures/animations), and partially a matter of realism. ...While fantasy worlds are often known for their unrealistically large biodiversity, I imagine they wanted to keep things from getting too crazy and not stuff the entire world full of weird monsters. Agreed. Goblins, do have some intelligence though, so I could definitely accept a few roaming tribes in Skyrim wearing furs, and building fires to survive the cold. And after playing Dragon Age, I see ogres now as a fairly rare mini-boss enemy. So, I think there's space to squeeze a few ogre encounters into Skyrim.
bben46 Posted December 16, 2011 Posted December 16, 2011 It's probably too cold for Goblins in Skyrim. eventually they are warm weather creatures. :tongue: My guess is that in order to squeeze everything onto one DVD for the console players, Beth left out some things. :rolleyes:
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