ColonelEcho Posted December 15, 2011 Share Posted December 15, 2011 (edited) REFERANCE MATERIAL FOR THE MK-380 IS ATTATCHED!!(Sorry about the Crappy paint drawing) Note: I need someone who can re-texture guns, can make weapons that cause effects(like knocking someone over), can make a new ammo type,and someone who can make the gun off of drawn 2D picture references. I am also soon posting a updated The Remnants Quest Mod, and the weapons in this will be in it. Now, The mod.Outside of Doc Mitchel's, there is an Enclave crate(don't quite know the name of it.) just inside his fence. Inside, there are several weapons: MK-380 Assault Rifle:8 WG, (guns 50) Dam:45, DPS:235, Magazine of 35.Fires the new 7.35mm rounds(also made in mod)has the scope like a Bozar and the zoom sights too.Reloading action will be either one of the FO3 Assault Rifle, of a Riot Shotgun, or of a Service Rifle.It will be Fully Automatic.Has 3 mods to it(none change actual features):Upgraded Internals(Increases Condition by 50%), Upgraded Rifling(reduces spread by some amount), and Carbon Fittings(-2 wg).The firing noise will be of the mod makers choice, as long as it sounds like it fits.There will be several versions of this weapon:a regular colored one, a desert version, a woodland version, a winter version, and a digital camo version.The mod maker can decide if there will be a stock pouch. There will be ammo in the box too.The crate has:35000 7.35mm rounds25000 AP 7.35mm rounds25000 Incendiary 7.35mm rounds25000 HP 7.35mm rounds25000 Explosive 7.35mm rounds300000 Electron Charge Packs300 .44 Magnum rounds500 .50 MG rounds50 Marker Charges MK-83 Light Machine Gun:12WG, (Guns 50) Dam:25, DPS:428, Magazine of 110Uses the 7.35mm roundsBasically a Re-textured Light Machine Gun, with a boxier looking magazine, more synthetic looking wood parts, and a Bi-pod folded or unfolded on the front.It has 2 mods to it: Extended Drum Magazines(ammo cap +110), and Carbon Upgrades(-4WG).The noises and reloading action can be the same, and there should only be 2-3 in the box. Nathan's .44 Magnum4.5WG, (guns 50) Dam:48, DPS:77.5, Magazine of 6Still uses .44 Magnum rounds, 85% critical chance, can be used as a holdout gun with a sneak under 50Re-textured .44 Magnum, with a synthetic looking handle, a worn shiny(ish) Matte Black base color, and a Crimson Red revolver cylinder.It has 2 mods to it: a .44 scope, and a Silencer. Janson's Anti-Materiel Rifle15WG, (Guns 50) Dam:125, DPS:55, Magazine of 8Still uses all forms of .50 MG rounds, and has a 100% critical chanceRe-textured Anti-Materiel Rifle, wood parts are synthetic looking, black base color is a little more shiny, and a yellow stripe on the end of the rifle just before the barrel.It is a Semi-Automatic Anti-Materiel Rifle, instead of being the regular Bolt ActionIt has one mod: Extended Magazines(ammo cap +2) MK-287 Man-Portable Particle Beam Cannon:22WG, (Energy Weapons 50) Dam:35, DPS:325, Magazine of 175Uses Electron Charge PacksRe-texture Plasma Caster, It has a dish sort of projection plate instead of the 3 large prongs, The body is re-colored a blue color, the 6 lights on the front are re-colored dark blue.Is Fully Automatic, and fires a Continuous Blue Beam.It has 3 mods to it: HD Particle Focuser(Dam+10%), Enhanced Particle Tanks(ammo cap+25), and HD Body Alloy(condition+25%).The noise it makes can be a Gatling Laser, or Whatever fits. 25 MK-27 Stun Grenades:These do basicly no damage, look like Pulse Grenades, makes an explosion like a Pulse Grenade, but knocks people over for 25-35 Seconds. If it can be done, these will not make people hostile if caught in blast radius. Air Strike Radio:Looks like a NCR Emergency Radio, but can call in a Vertibird strike like in either Enclave Commander, or in Wasteland Defense. It should work by clicking it in the Misc section, opens a little menu with strike choices, and when one is selected, the Pip Boy exits out, and the player can mark the chosen location with a little marker. Once placed, the Airstrike will come in and rain death upon the enemys. Finally,Target DesignatorBasicly a Laser Pistol that when you go into the sights, it zooms in with a Laser Rifle Scope.Now, this runs off of Marker Charges, which are really just energy cells in their own category, and when the laser hits a target or object, an Artillery Strike comes down, focused on the selected position. And that is all for the L.L. Arms Mod. I'll post a L.L. Armor mod later this month. Edited December 15, 2011 by ColonelEcho Link to comment Share on other sites More sharing options...
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