unmeaty Posted October 28, 2016 Share Posted October 28, 2016 I'm making this thread to hopefully offer some clarification on whether or not the SE version of Skyrim supports more than 255 active esp files (mods). I've searched this forum and the interwebz and have not found a solid yes or no, so I'm hoping that with the game released we can definitively put that question to bed. My inclination is to think that the limit is still applicable, as Fallout 4 is 64 bit and still has the cap. Apparently it's hard coded, binary, and there's no easy fix. I'l update this post with the correct answer to this query when someone can provide it. I'll try it myself when I can if nobody else does first. Hopefully that way anyone who searches for that knowledge will find it here and not have to scour the internet parsing half truths and FUD. Link to comment Share on other sites More sharing options...
redprincess79 Posted October 28, 2016 Share Posted October 28, 2016 Mr. Unmeaty I was wondering the same thing myself. Currently I just merge mergable mods to get around the limit. But a solid answer would be great. Link to comment Share on other sites More sharing options...
ScrollThief84 Posted October 28, 2016 Share Posted October 28, 2016 If I remember, I did see a discussion on this somewhere and it was said that SSE would still have the 255 limit. But do you think I can find said info... ;) Link to comment Share on other sites More sharing options...
oRyenero Posted October 28, 2016 Share Posted October 28, 2016 i really want a professional answer to this question, i've been wondering myself about it too, hopefully some mod expert or a reply from Bethesda employee can sort this out Link to comment Share on other sites More sharing options...
AlexZander40 Posted October 28, 2016 Share Posted October 28, 2016 If Merge Plugins Utility gets updated to work with SSE, it will be no problem. Excellent utility that is easy to learn and use. I'm already about 20 or 30 plugins past the 255 on my modded Skyrim. Thanks to Merge Plugins I'm down to 248. Link to comment Share on other sites More sharing options...
oRyenero Posted October 28, 2016 Share Posted October 28, 2016 If Merge Plugins Utility gets updated to work with SSE, it will be no problem. Excellent utility that is easy to learn and use. I'm already about 20 or 30 plugins past the 255 on my modded Skyrim. Thanks to Merge Plugins I'm down to 248.never understood how it worked, you should give me a tut when its out on SSE ;P Link to comment Share on other sites More sharing options...
unmeaty Posted October 28, 2016 Author Share Posted October 28, 2016 It is a great utility, but you can't merge just anything. I had 450+ mods with +/- 315 active esp files that I got down to 255 by using that merge program. The problem is the mods have to be cleaned (TES5edit) and the only way to 'clean' many of the mods is to delete portions that the editor can't resolve. This can lead to problems. Merging mods with scripts is dicey. And sometimes mods that are dependent on another esp file don't find the merged mod and it causes LOOT conflicts. Point being that even with that merge utility - and it is a super tool for what it does - having the 255 mod limit is still a pain. Link to comment Share on other sites More sharing options...
bill8872 Posted October 28, 2016 Share Posted October 28, 2016 If Merge Plugins Utility gets updated to work with SSE, it will be no problem. Excellent utility that is easy to learn and use. I'm already about 20 or 30 plugins past the 255 on my modded Skyrim. Thanks to Merge Plugins I'm down to 248.A programmer can answer this better, but the mod limit is due to binary coding, and how it multiples numbers.The max is actually 256 .esp's including the main games .esp.. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 28, 2016 Share Posted October 28, 2016 <Skyrim Special Edition and the 255 mod / esp limit - definitive answer><i really want a professional answer to this question, i've been wondering myself about it too, hopefully some mod expert or a reply from Bethesda employee can sort this out> Someone please Install 260 mods write a papyrus code for last 10 to debug to the papyrus log, report back, cus I can't be stuff doing it. Link to comment Share on other sites More sharing options...
Nephenee13 Posted October 28, 2016 Share Posted October 28, 2016 Jesus christ The limit is still there. It will always be there until they completely change how they handle FormIDs. FormIDs are 8bit strings, the leading two bits are used to indicate the source plugin. Starting at 00 and ending at FF. FF is reserved for items dynamically created in the game. Therefore there is a max of 255 individual plugins. Skyrim SE comes with 5. Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm and Dragonborn.ESM, leaving 250 available for use by the player. This is not news. This has been known for ages. Please attempt to do a modicum of research. ANYONE who works with mods could have told you this. Link to comment Share on other sites More sharing options...
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