DrGrimReaper Posted October 28, 2016 Posted October 28, 2016 As a rule of thumb, can we assume that things that don't require SKSE, FNIS or anything of the sort might work? Could quests mods and things like Falkskaar work?
Dracula420 Posted October 28, 2016 Posted October 28, 2016 things that add new models wont work until the models have been updated slightly far as i know, and cell edits are not going very well without the new CK (which is why Inigo does not work yet) but in general yes if it does not add animations or require SKSE it MIGHT work. basic script replacers seem to be working too. like the one that makes woodcutting infinite, the one that replaces the mining script to be skill based, the mod that makes transmute work on silver first. technically the scripting language has not changed. once the CK is release most of these will be easy conversions.
Shivala Posted October 29, 2016 Posted October 29, 2016 things that add new models wont work until the models have been updated slightly far as i know, and cell edits are not going very well without the new CK (which is why Inigo does not work yet) but in general yes if it does not add animations or require SKSE it MIGHT work. basic script replacers seem to be working too. like the one that makes woodcutting infinite, the one that replaces the mining script to be skill based, the mod that makes transmute work on silver first. technically the scripting language has not changed. once the CK is release most of these will be easy conversions. Is there an ETA for the CK?
Dracula420 Posted October 29, 2016 Posted October 29, 2016 from what i read its going to be release about a week after the SSE goes live but that may be delayed if they need to fix things last minute.
bill8872 Posted October 29, 2016 Posted October 29, 2016 (edited) Cloaks has a texture issue for me. It bleeds all over the screen. I have found that any mod that uses the BA file will not work at all. The several I have extracted to lose files work fine.Player races seem to work as well. I am sure followers will work too.As long as they dont need HDT, or the skeleton mod, they should be fine. I have not tried CBBE. Some can get it to work some can't. Edited October 29, 2016 by bill8872
bill8872 Posted October 29, 2016 Posted October 29, 2016 Is there an ETA for the CK? It is in beta now, the release date is sometime next week
dayglo98 Posted October 29, 2016 Posted October 29, 2016 Here are the mods im currently using : Amidianborn armorsAmidianborn caves and minesBetter stealingBijin NPC'sEnhanced Lights and FX (interiors)Grass on SteroidsImmersive PatrolsImmersive Sounds CompendiumImproved NPC ClothingMagic Cards FontMr Johnson's realistic hd tree lod texturesPoint the wayRealistic lighting overhaulSkyTESTSMIM Stealth Skills RebalancedViolens killmove modWarmer Magic LightsWet and ColdNoble Skyrim HD textures (need to remove normal maps)
pappywatts Posted October 29, 2016 Posted October 29, 2016 Guess What folks ................Leveler's Tower works OK.... provided you load it with the NMM se version, and using a vanilla save at the beginning... :happy:Leveler's Tower is such a great mod. What about its custom textures? The cells all work ok , you have to load cbbe or unp, otherwise shannara will be walking around with just her head, everything else auto leveling and perks all work as original.
teiscodelray Posted October 29, 2016 Posted October 29, 2016 Anyone know if Vilja will be updated to the remaster?
Moksha8088 Posted October 30, 2016 Posted October 30, 2016 Anyone know if Vilja will be updated to the remaster?I understand Team Vilja is looking into it. This is true of both the Inigo and Sofia mods as well. The interactivity of the Vilja and Inigo mods would undoubtedly amaze game console users.
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