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Increased balance and difficulty (Mod request)


idirex

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I am of the opinion that this game is way more unrealistic and unbalanced than oblivion . Some simple observations include , but not limited to :

Magic is messed up ! Why ... because if i need a stronger spell at early levels i have to dualcast . Spell effect damage/duration could be managed more effectively by combining charging/longer click and combining different basic effects to get the rest (exept special spells) and maybe add some more.....

( http://www.thenexusforums.com/index.php?/topic/498514-new-magic-dual-casting-system/ )

Master of all trades . Pure cheat mode ! Master skills should be limited to a specific group , if not a specific perk tree . The rest max out at 50 or 75 . Otherwise everyone else has to be a half-god being like you in a matter of weeks !

Smithing is overpowered . An acceptable solution might be that improvements degrade And are a bit less powerful ( others have posted about this , a Lot )

Enchanting IS Overpowered . You must not surpass unique / relics in power ... They are unique for a reason . Total MAX protection / cost reduction / whatever mustn't be greater than 50% / 25% . We have all seen the exploits .Shameless cheat.

Potion color code is confusing / nonexsistant . Some recepies to make ingame standard potions based on skill

Endurance is useless . If it dries up it must cause some visible effect , maybe you continue but loose health until replenished , or cant attack at all / cast spells / you are slowed down...and such.

A.I. is Pathetic . It must be changed , especially the sneaking part . If someone is Stabbed/Pierced/Ignited to death in real life , he usually Does not assume it is the wind inside a god forsaken dungeon / inside his home. If it was , he would dress something else and get the hell out of that "wind" . By the way , they don't give a F**k about their loved ones .

Crime is...less criminal...You kill the Royal family and get a pathetic fine , cross the border > instant death sentence .

Guild Master of all Guilds? Get real . You have to control at most one guild . You are the Hero not The Emperor ! Some guilds must conflict with each other ( Dark brotherhood / Thieves guild with the rest) . Some competition/challenge to be recognised guild master otherwise someone else more experienced/familiar with the guild gets the job .

( Constructive comments are welcome / New ideas more appreciated / Mods and solutions Most Wanted )

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Master of all trades . Pure cheat mode ! Master skills should be limited to a specific group , if not a specific perk tree . The rest max out at 50 or 75 . Otherwise everyone else has to be a half-god being like you in a matter of weeks !

I would like to see a "naturally skilled" mod, and by natural I mean random. Some races start with better skills so they would be randomly allocated between say 5 and 50 for the skill tree they excel at and between 1 and 10 or some lower range for other skill sets. Then the total number of all skill upgrades could be capped and once you hit a certain point you just stop gaining any skills whatsoever.

 

Smithing is overpowered . An acceptable solution might be that improvements degrade And are a bit less powerful ( others have posted about this , a Lot )

Enchanting IS Overpowered . You must not surpass unique / relics in power ... They are unique for a reason . Total MAX protection / cost reduction / whatever mustn't be greater than 50% / 25% . We have all seen the exploits .Shameless cheat.

Tis true for both smithing and enchanting, smithing more-so because the insane smithing potions are more powerful plus gear can have smithing bonuses unlike enchanting. Quest rewards and unique items should be more powerful than generics.

The special items also have lower gains through smithing which more greatly gimps them. There may be logical reasoning for this but the problem is it makes unique items pointless. If nothing else, then mod creatable display racks to show off all the worthless unique items that are collected. Ideally smithing and enchanting should be fixed to make special items better than generic ones.

 

Endurance is useless . If it dries up it must cause some visible effect , maybe you continue but loose health until replenished , or cant attack at all / cast spells / you are slowed down...and such.

I believe Duke Patrick will fix the stamina issues when the construction kit is made available.

 

A.I. is Pathetic .

Quoted for truth. Can be applied to any game though really.

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