BareFootScholar Posted December 16, 2011 Share Posted December 16, 2011 Ive been learning how to use Blender, and am hoping to be able to utilize it later on for use with Oblivion, and maybe Skyrim. I saw a trailer for the Total Conversion mod titled Andoran: Prologue, and it had actual cutscenes in it. I was wondering how exactly they would have made these cutscenes? Would they have used Blender and simply imported existing Oblivion resources then designed an animation? Is it possible to import Oblivion resources into Blender? And just a small question, what file extension does Oblivion animations use? All I can find in my directory are NetImmerse files and Gamebryo, and there is no BSA titled 'Animations'. Thank you :happy: Link to comment Share on other sites More sharing options...
Nephenee13 Posted December 16, 2011 Share Posted December 16, 2011 Animations are .kf files. They are technically a type of nif file, I believe. They are handled by the same programs (NIFSkope, NIFTools, the NIF plugins for Blender, etc) As for the rest, dunno. Link to comment Share on other sites More sharing options...
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