Sporko Posted December 16, 2011 Share Posted December 16, 2011 I just discovered a few hours ago, in game, that Vampirism does not work anywhere near the way I thought it would/should. I knew they got certain powers (irrelevant to me), and that they grew progressively more feral/gaunt/noticable the longer they go without blood (perfect) And then I discovered how they feed, and became horribly disappointed :( I'm not a particularly avid fan of vampires in general (as a concept, not just in Skyrim or in video games) and I never play the "Guy who kills everything because he can" type. However, before I found out how it actually worked, I had the notion in my head of what playing a vampire would be like. I'd assumed that, either when sleeping or in that sort of slumped over "I YIELD" position when enemies are down to their last sliver of health, you'd have the ability to feed, the act of which would kill them. The idea of having to stealthily sneak around towns/cities/bandit encampments, isolate a victim so that nobody is around to witness/stop you, and then, you know, doing what vampires do: drinking their blood until there's no life left in them. I was curious to play that style of game for my third character, and to see what it'd be like a few months of in game time down the road when I'd have been forced to slake the ol' blood lust on a number of named NPCs. And then I find out that you can only feed on people who are asleep, while sneaking, and it doesn't even kill them? Even if you do it multiple times in a row, using their throat as a Big Gulp? Then I figured, "Bummer, but I'm glad I got it on PC! I'm sure one of the modders has taken care of this" and then check out the nexus to find that all of the mods seem to be vampire reskins, or mods to make Vampires more powerful (though kudos to the guy who made the mod where they burst into flames in sunlight, heh). Now, I know it's probably way too much to hope for, for somebody to come up with an entirely new animation to somehow use on conscious NPCs (or even the ones in the Yield state), at least this early in the game's release But I'm hoping that it wouldn't be too hard to simple make a mod that causes the act of feeding on an NPC that is asleep causes them to die? The feeding animation is already there, and they're already just laying in bed, would it be that hard just to change them from alive to dead? (sorry that I kind of rambled there, so I made the actual mod request a size larger so it'd be easy to pick out) Link to comment Share on other sites More sharing options...
chocolambot Posted December 16, 2011 Share Posted December 16, 2011 I just discovered a few hours ago, in game, that Vampirism does not work anywhere near the way I thought it would/should. I knew they got certain powers (irrelevant to me), and that they grew progressively more feral/gaunt/noticable the longer they go without blood (perfect) And then I discovered how they feed, and became horribly disappointed :( I'm not a particularly avid fan of vampires in general (as a concept, not just in Skyrim or in video games) and I never play the "Guy who kills everything because he can" type. However, before I found out how it actually worked, I had the notion in my head of what playing a vampire would be like. I'd assumed that, either when sleeping or in that sort of slumped over "I YIELD" position when enemies are down to their last sliver of health, you'd have the ability to feed, the act of which would kill them. The idea of having to stealthily sneak around towns/cities/bandit encampments, isolate a victim so that nobody is around to witness/stop you, and then, you know, doing what vampires do: drinking their blood until there's no life left in them. I was curious to play that style of game for my third character, and to see what it'd be like a few months of in game time down the road when I'd have been forced to slake the ol' blood lust on a number of named NPCs. And then I find out that you can only feed on people who are asleep, while sneaking, and it doesn't even kill them? Even if you do it multiple times in a row, using their throat as a Big Gulp? Then I figured, "Bummer, but I'm glad I got it on PC! I'm sure one of the modders has taken care of this" and then check out the nexus to find that all of the mods seem to be vampire reskins, or mods to make Vampires more powerful (though kudos to the guy who made the mod where they burst into flames in sunlight, heh). Now, I know it's probably way too much to hope for, for somebody to come up with an entirely new animation to somehow use on conscious NPCs (or even the ones in the Yield state), at least this early in the game's release But I'm hoping that it wouldn't be too hard to simple make a mod that causes the act of feeding on an NPC that is asleep causes them to die? The feeding animation is already there, and they're already just laying in bed, would it be that hard just to change them from alive to dead? (sorry that I kind of rambled there, so I made the actual mod request a size larger so it'd be easy to pick out) They should have a chance to die, I don't think they should die always\. I think they should have a chance to die, a chance to wake up and a chance to do neither. Link to comment Share on other sites More sharing options...
Sporko Posted December 16, 2011 Author Share Posted December 16, 2011 (edited) They should have a chance to die, I don't think they should die always\. I think they should have a chance to die, a chance to wake up and a chance to do neither. Well how about this: When you go to feed, there'd be two options, since I know there are people who would enjoy roleplaying the "good" or reluctant vampire who doesn't want to kill. One called Feed, which leaves the opponents alive and only has a very small chance of waking them up One called Gorge, which has a significantly higher chance of waking them up (perhaps as high as 30-40%, though I'd much rather it be 20% or lower) but results in their death if successful. How does that sound? Edit: To reflect the additional blood/power obtained from gorging (and the additional risk in doing so), gorging should probably also give some sort of temporary buff that lasts 1 to 8 hours. Something small, but still somewhat significant. Maybe some combination of one or more of the following: +10-20% weapon damage, +50 to max carry weight, reduction or removal of the penalty to fire resistance (not as dry anymore, after all, heh), maybe a bonus to health regeneration. Not all of those, they're just ideas Edited December 16, 2011 by Sporko Link to comment Share on other sites More sharing options...
Kondorr Posted December 16, 2011 Share Posted December 16, 2011 I really like the vampires but I think in the vanilla stadium.... they are not really "finished". I thought about giving this a try myself once the CK is out.... but maybe someone has the means to do it even now! Here are my suggestions: 1. With each level of vampirism your vampire character "grows" olderReasoning behind this idea: Each higher level makes people more and more uneasy around you... so I think you should kinda get uglier.... As there is a slider for age in skyrim and in showracemenu maybe it would be possible to assign various ages to various stages of vampirism... 2. Burning in the sunI believe that being a vampire means you really need to flee and hide during the day... therefore I think it would be quit fun, if your character would set him/herself inflames at level 3 or 4 when going out in the sun... the higher the level... the faster you burn to a crisp and die... 3. As a high vampire you should have other options than feeding on the sleeping... it would be nice to get a dialog option to "charm" any given NPC into following you... the higher your level, the longer the charm lasts.The next step would be: Once you decide you are save to feed on the charmed victim you charm him/her into falling asleep in order to start feedingIf the charm ends... the victim wakes up and runs away... she will stay scared for a set amount of time... maybe even create a bounty on your head if it reaches the town guards... 4. I also agree with the OP, that there should be a risk of killing the victim... those who played the Vampire masquerade will know the mechanism I want to suggest: Once you start feeding you get to see the life bar of the victim, as you feed the life-bar drains out... if it goes out completely... the victim dies... 5. There need to be more vampire levels... where an modded 4th level would be the highest level (meaning that guards attack you onsight only at the highest level) 6. I think the vampire should remain most powerful on the highest level... its the hunger that gives him the power... Hope this made for a relatively non-boring read ;) Link to comment Share on other sites More sharing options...
Roltak Posted December 16, 2011 Share Posted December 16, 2011 4. I also agree with the OP, that there should be a risk of killing the victim... those who played the Vampire masquerade will know the mechanism I want to suggest: Once you start feeding you get to see the life bar of the victim, as you feed the life-bar drains out... if it goes out completely... the victim dies... Yeah something like that mechanic would be cool, except without the life-bar, instead a heart beat. Don't know if such a thing will be possible with the CK but it would be awesome if you could hear how the heart beat gets slower and weaker the longer you drink and if you don't stop on time the victim is drained dry and dies. Add to that the mechanic of different people having different amounts/qualities of blood(beggars low quality, die easily, strong nord warrior high quality, doesn't die as easily). Link to comment Share on other sites More sharing options...
Sporko Posted December 16, 2011 Author Share Posted December 16, 2011 That works too, I suppose, I was just trying to make my suggestion/request for the mod as simple as possible to make it more feasible that it gets done. Though, unlike what you said, Kondorr, I don't think there should be a *chance* that the person you're feeding on dies, I think you should be able to decide, am I going to kill him or am I going to let him live. The only thing that should be left to chance is whether or not they wake up during the feeding/gorging Link to comment Share on other sites More sharing options...
Kondorr Posted December 16, 2011 Share Posted December 16, 2011 Well... the decision might be based on the lifebar or the beating heart... it does not have to be a mouse-click choice... but rather a gameplay element... Link to comment Share on other sites More sharing options...
Sporko Posted December 16, 2011 Author Share Posted December 16, 2011 Yeah, that would work if it was possible to implement. That way they might accidentally die if you wanted them to live, but they definitely die if you want them to die. And I am ok with that, heh. Link to comment Share on other sites More sharing options...
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