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CBBE to Super Hero Body Conversion Reference


DWooT

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I posted my original question/request in the modders forum for advice but realized it may be better to post here instead. It's a shame that a Topic author is unable to delete their own topic or move it to a another area when needed.

 

Anyway, I'm looking for help creating a CBBE to Super Hero Body (or vanilla male body) Conversion Reference for BodySlide & Outfit Studio.

 

The reason is I am trying to convert some Female Only outfits and armors to Male. Until now I have been using Outfit Studio to manually scale, move, and mesh edit with limited success depending on the nature of the original outfit. I would like an easier and more consistent process to get me "close" to the male body and then do the touch-ups in Outfit Studio. My experience with sliders is mainly to use presets and to create zaps. So creating new sliders, changing sliders, and working a Conversion Reference has been slow going.

 

I was hoping someone with more BS&OS savvy would be able to help out. It also seems like it would be a great modders resource for others who would want to convert the huge number of Female Only outfits to male (where it makes sense).

 

Thanks for any help.

 

Here's an example of what I've been doing "manually" = http://www.nexusmods.com/fallout4/images/52260/?

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Here is a very early attempt at creating a Conversion Slider. I believe for it to be decent instead of crude that I will need to create lots of individual sliders to increase muscle mass, shoulder width, etc so I can match the male body much more closely before creating the final Conversion Reference.



Can anyone recommend some good tutorials for creating new sliders, especially muscle mass sliders for Bodyslide and Outfit Studio?



Is anyone interested in helping me create the Conversion Slider?



My crude first draft...



http://i.imgur.com/wh8s3Zj.png


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Finally figured out the better way to do it. The female to male being more extreme I created a New Slider from scratch. Turned on edit. Push and pulled CBBE body until lined up roughly with male body imported as outfit and shown in wire mesh mode. Would have helped if I had known how Edit on sliders really worked. Did not realize until today that it basically is a full record of all mesh edits while enabled.



So anyway, here's my next draft. Need to experiment more to get a cleaner and smoother version but it is still way faster than the old pure manual edits I was doing.



http://i.imgur.com/qJplqeG.jpg


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