dartmaul15 Posted December 16, 2011 Share Posted December 16, 2011 i was going to "beef up" some armors, but nifscope won't let me edit them without making textures look completely wrong.whenever i click on a NiNode, it selects the entire mesh. when i actually manages to select one, and remove it, then my texture becomes stretched. :confused: it only happens in skyrim! what am i doing wrong, and is there some sort of workaround? Link to comment Share on other sites More sharing options...
throttlekitty Posted December 16, 2011 Share Posted December 16, 2011 NifSkope isn't designed to work on meshes, you'd need to export them to a 3d application like Blender or Max. And it sounds like you're deleting the bones? Animated models need those. Link to comment Share on other sites More sharing options...
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