zenman53186 Posted February 15, 2008 Share Posted February 15, 2008 I am making a mod where I am reusing the lich animations. The ones I'm particularly interested are the "staff..." animations where the lich is floating. I would like to modify the animations so that the lich is much higher off of the ground; say 5 times higher. Reading the TES CS wiki, it talks about using NifScope to modify animations, so I am comfortable doing that, but I do not know what nodes within the animation would have to change to push the animation as a whole up. It seems to be related to the ground node, but here I run out of ideas. Does anyone have thoughts on how I could make this change? Or someone who would want to make the change for me? Zen Link to comment Share on other sites More sharing options...
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