ginnyfizz Posted January 5, 2012 Share Posted January 5, 2012 There is something wrong with being forced to become a werewolf to complete the questline, as not all aspects of being good at combat involve the kind of brute strength possessed by a werewolf. Therefore I think there should have been a branching of the Companions quest where you could choose to become a werewolf or not, depending on your combat style. If you chose not, then you would have to do more quests to prove your worth, to become leader. After all, not all of the Circle are happy with their werewolf nature, so it would not be out of place. I know of at least two people that have not been able to cure the lycanthropy by the method that is supposed to be the way to go, and they have either had to use the console or reload a save. For your information, the way I roleplay my characters, my toon Emilie is not only a sneaky little kleptomaniac who can pick any lock, she can also cast and is mistress of the bow and one handed blade. She is a nifty little hybrid who is entirely worthy of the title Archmage and Thieves Guild Master. My argument is that she also has enough combat skills (as well as smithing) to be worthy to lead the Companions. But I did not give her the pretty face she has to turn her into an ugly dogbreath werewolf. Joking apart, no it doesn't make sense that the Main Quest is tied up as it is with the College and the Thieves Guild (for characters that are not that way inclined), it does not make sense that some of the Word Walls are stuck in Guild quest accessible only dungeons, or that one of the artifacts that would be of use to a thief is stuck in the DB Sanctuary, making you have to join the DB to complete the (you know which quest I mean, this is not the spoiler section unfortunately...) What we needed are alternatives, branches, but there is a group of modders at TES Alliance who are itching to get their hands on the CK so they can do exactly what I am suggesting. Link to comment Share on other sites More sharing options...
eyeami2020 Posted January 5, 2012 Share Posted January 5, 2012 Ginnyfizz, I get what you're saying, but the problem with a guild like the Companions is that they seem to hate magic so why would they want to be led by a character who uses magic? It doesn't matter how good this character might be at pure melee combat. I doubt that the Companions would accept any magic user as their leader. Again, this goes back to what I said about Skyrim's mage guild. The mages there seem to value magic and the study of arcane above all else. It's true that a hybrid can become powerful in the arcane arts, but what about non-mage types? Why would a non-mage be accepted as the guild's archmage? It doesn't make sense. It's like having a registered nurse, who knows little or nothing about engineering, become the president of an engineering organization. I can see how a powerful hybrid skilled in stealth, magic, and combat can be accepted as a leader for the DB though. Link to comment Share on other sites More sharing options...
abaris Posted January 5, 2012 Share Posted January 5, 2012 Why would a non-mage be accepted as the guild's archmage? It doesn't make sense. It's like having a registered nurse, who knows little or nothing about engineering, become the president of an engineering organization. I can see how a powerful hybrid skilled in stealth, magic, and combat can be accepted as a leader for the DB though. But you're railroaded into the college anyway. And you can make archmage even though you only ever cast that one obligatory spell at the bridge and one or two others. So, logic doesn't come into play when talking about Skyrim's guilds. I'm not a Morrowind or Oblivion nostalgic, but these were things the previous games handled in a better way. You had to meet certain requirements to even enter any given guild. Now the developers seem to be anxious to railroad you into every one of them. Possibly because they want to please the "Here and now" kiddies. That's also where the werewulf example comes into the equation. It's there because to give the achievement collectors something to brag about. Link to comment Share on other sites More sharing options...
eyeami2020 Posted January 5, 2012 Share Posted January 5, 2012 But you're railroaded into the college anyway. And you can make archmage even though you only ever cast that one obligatory spell at the bridge and one or two others. So, logic doesn't come into play when talking about Skyrim's guilds. I was talking about what was my least favorite thing in Skyrim and how things should have been. I'm not the only one who feels this way too. Many fans of Oblivion hated the idea that one character can become the leader of all the guilds, and it's even worse when a warrior can become Archmage. By your logic, are you saying that just because you get "railroaded" into an organization's situation means that you should be the leader of that group? The hero in Oblivion was railroaded into the emperor's quest to save Cyrodiil, but wasn't made emperor; he/she was recognized as a hero. My point was that specific requirements should be needed to be the leader of an organization. Link to comment Share on other sites More sharing options...
abaris Posted January 5, 2012 Share Posted January 5, 2012 My point was that specific requirements should be needed to be the leader of an organization. My point is, there should be certain requirements to even join up with certain guilds. As opposed to Ginny I give the companions a wide bearth after having learned what the requirements are. But it still nags me that I'm pushed into the college even though I'm a magical moron and they wouldn't want me in the first place. Link to comment Share on other sites More sharing options...
ginnyfizz Posted January 5, 2012 Share Posted January 5, 2012 I've never joined the Companions, abaris, I'm waiting for someone to mod the questline to include a non-werewolf option. Link to comment Share on other sites More sharing options...
FordPerfect Posted January 5, 2012 Share Posted January 5, 2012 Being a werewolf was pointless for me.. except being able to sprint really fast for a long time. Otherwise it just gave me disease immunity. My least favourite thing has to be the lack of spell making followed closely by the lack of stats and classes. That's three least favourite things. :whistling: Link to comment Share on other sites More sharing options...
KennethKarl Posted January 5, 2012 Author Share Posted January 5, 2012 This annoyed me in fallout3 as well: The fact that physical objects emit a force field several inches away from their surfaces that block arrows. Oh for the love of Talos! That bothers the hell out of me! I was trying to kill a falmer from a distance with a bow and arrow and the damn thing hit a rope and alerted the whole tribe!! Link to comment Share on other sites More sharing options...
FordPerfect Posted January 5, 2012 Share Posted January 5, 2012 This annoyed me in fallout3 as well: The fact that physical objects emit a force field several inches away from their surfaces that block arrows. Oh for the love of Talos! That bothers the hell out of me! I was trying to kill a falmer from a distance with a bow and arrow and the damn thing hit a rope and alerted the whole tribe!! I haven't looked at the models, but it seems suspiciously like sloppy work on the collision bounding. Link to comment Share on other sites More sharing options...
KennethKarl Posted January 5, 2012 Author Share Posted January 5, 2012 1 STEAM took 27 hours to download. If it would have been old school (full game on the disk), the install time from the disk could of been 30 minutes tops.2 Horrible ingame AA, Bethesda, tell me something, you didn't notice all the blue lines around the weapons and hands?!3 No depth to the followers, In New Vegas each follower had their own personality, here you got a very bland NPC tagging along getting in your way.4 Short quests, tiny quest lines. Oblivion's guild quests had 16 quests for each guild. Here we got 5, maybe 6 quests. The Civil War quests is nothing but go to this fort, clear it out, come back, and I'll have you repeat it in a different fort.5 Raidiant Story seems to do what ever it wants. This morning I ran into a Thalmor patrol, first one I've ran into this play through. The leader guy had a Execution note on him. The poor sap to be executed? ME! WTF? All I've done so far was see Jarl Balgruff, and bought Breezehome.6 It doesn't matter what you do, nothing actually changes.7 the UI is terrible. 8 The Marriage thing is a joke. 9 No swearing, not even 1100's European style curses. (Part of Americana I guess, ultra violence, but you can't say a dirty word cuz that's bad)10 Severe lack of RP'ing in parts.11 Please for the love of the Divines take out the "Arrow in the knee" line in one of the upcoming patches. It's terrible.12 Figuring out which Dragur is going to wake up and attack you is too simple.13 Having to wait 2 or more months for the Creation Kit, the quicker it gets out, the quicker WE can fix the game. 14 And where is Mithril armor? I liked it in Oblivion, and expected it to be back in Skyrim. What I do like about Skyrim:1 25sq miles of land to explore2 The Northern lights3 Being able to make your own weapons and armor4 Chopping wood5 The dogs are cute6 The bookcases7 M'aiq8 The characters look better9 Whiterun, I just like that town.10 When I discovered that on some tree stumps, there's ants crawling all over them. I pretty sure it's the same size or smaller than Cyrodiil. To me it feels a lot smaller. Link to comment Share on other sites More sharing options...
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