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What is your least favorite thing about Skyrim.


KennethKarl

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Soon after finding the guy you find out about the quest if it wasn't obvious anyway so it didn't seem like much of a spoiler at the time of writing.

 

Also about the facial expressions,just seems like kristian Stuart(Think thats right) had many kids in Tamriel

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The two most populous races in Skyrim are Dunmer and Nords, What are you people expecting? Smiles?

 

The thing i disslike the most is the butchered magic system. Shouts are great and all, but i feel they just cut back the magic to be a Bioshock ripoff and not steal the spotlight... Hopefully they carry through on that promise to make their DLC's "expand the gameplay" by fixing the Magic system.

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The two most populous races in Skyrim are Dunmer and Nords, What are you people expecting? Smiles?

 

 

You may be one playing in first person view, but if you're playing in third person, you don't expect you character to stare ahead like a zombie.

 

And besides, even if they are Dunmer or Nords, we're not talking Mr Spock here. People have emotions and if they had included but three (angry, happy, scared) it would have made a hell of a visual difference.

 

But that ties in with the rest of what has been said. With all the good things this game has to offer, the world just isn't alive. It just doesn't react.

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Levelled loot.

 

The introduction of levelled loot in Oblivion killed the game for me, and it is barely better here.

 

In Morrowind, Dwemer weapons, ie weapons belonging to a lost civilisation, were fairly rare, and aside from a few important characters the only way to find them was to explore Dwemer ruins. Ebony and Glass were both made from incredibly rare and expensive materials, and so only a handful of sets exist in the game. Daedric armour and weapons are part Daedra, when you wear them you a essentially wearing a minor Daedra. Super rare. There are only one, maybe two or three pieces of each type in existance. This is how it should be.

 

In Oblivion and Skyrim, when you start off, no one has these pieces of equipment. No one. A little Dwemer is found placed in ruins, but that is it. Suddenly you hit a magic level, and all this super rare equipment is suddenly found on the corpses of dead bandits, in chests left in burial tombs, everywhere you look. WTF? Its so hard to get immersed in such otherwise great games when the immersion is shattered every time you look in chests or enter combat if at a high level. I find myself redoing the first dozen levels of a character just so I can experience a game that makes sense. Bandits are poor. Therefore they wear awful gear. At the very least, bandits now wear fur and iron armour, and 'only' their weapons are stupidly rare. Shame the same principle didnt apply to wandering mercs, of course...

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The two most populous races in Skyrim are Dunmer and Nords, What are you people expecting? Smiles?

 

 

You may be one playing in first person view, but if you're playing in third person, you don't expect you character to stare ahead like a zombie.

 

And besides, even if they are Dunmer or Nords, we're not talking Mr Spock here. People have emotions and if they had included but three (angry, happy, scared) it would have made a hell of a visual difference.

 

But that ties in with the rest of what has been said. With all the good things this game has to offer, the world just isn't alive. It just doesn't react.

 

Nords and Dunmer have but one emotional state. Surly.

 

As for the leveled loot thing... It was in Morrowind too... I don't know how high a level you got, but it came to the point were i was finding glass and Dwemer gear/weapons in just about every crate i opened...

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Nords and Dunmer have but one emotional state. Surly.

 

 

In other words, Mr Spock. Which is ridiculous considering previous games. They didn't show facial expressions then either, but that was down to technical limitations. They however acted them out with loud laughs and the lot. Technical limitations are no longer an excuse. It's just another side of the main problem of the game. The cardboard environment when it comes to NPC interaction.

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Nords and Dunmer have but one emotional state. Surly.

 

 

In other words, Mr Spock. Which is ridiculous considering previous games. They didn't show facial expressions then either, but that was down to technical limitations. They however acted them out with loud laughs and the lot. Technical limitations are no longer an excuse. It's just another side of the main problem of the game. The cardboard environment when it comes to NPC interaction.

 

I agree on a broad sense. The characters in Skyrim are worse than they were in Oblivion, and compared to Morrowind those bastards are terrible. Still, i don't see the lack of expression as representing a problem. When you consider the world in general, the lack of smiles and constant scowls fits.

 

As for the Spock comment... You're way off base. Spock was calm, measured and logical. He could hardly be considered surly. Warf was surly.

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Still, i don't see the lack of expression as representing a problem. When you consider the world in general, the lack of smiles and constant scowls fits.

 

 

We're talking about the things we least like with Skyrim. In my case its everything that ruins immersion and the experience of a living breathing world. The lack of emotions ties in with that problem. And its not so much that I expect a smile from the bartender or blacksmith, its my own friggin' character staring ahead with wide open eyes in any given conversation as if they were absolutely stoned or zombified.

 

And while we're at it, there's another thing starting out as a splendid idea to finish off as totally meaningless. The enemies seemingly surrendering. You have to finish them off regardless, since they come back to fight you after a few seconds.

 

And you may be right about Warff, but he certainly showed emotions - at least when he was really angry.

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