Akrid Posted January 7, 2004 Author Share Posted January 7, 2004 I messed with the UV map's and I got it to work, thanks. Now the problem I'm having is once I give a texture to the mesh in 3DsMax I can't change the texture with my niftexture tool. Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Share Posted January 7, 2004 does it has an effect? like speculair orso? Link to comment Share on other sites More sharing options...
Akrid Posted January 7, 2004 Author Share Posted January 7, 2004 Nope. but the funny thing is I found I can use morrowind textures and other peoples mods textures but when it comes to one I made it wont work, when I go to see the model in the TES, it's white. I tried with .bmp and I got a error saying "invaid .bmp file" What BS! how many .bmp's can there be? So I go to use a targa and it seems to work, untill I go to the TES and find everything untextured. Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Share Posted January 7, 2004 yeaah that's the same problem I have sometimes :huh: ....the object is white allthough it has a texture.... Link to comment Share on other sites More sharing options...
Akrid Posted January 7, 2004 Author Share Posted January 7, 2004 How does it know I made the texture and somone else, because everybody else's .bmp's work and everything from morrowind and mod's textures work, but not my own unless I make them in 3DsMAx, this is a conspiricy! :ph34r: Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Share Posted January 7, 2004 Ooh yeah I remember it's the name of your texture...you have to name your texture...so not just material 01 but give it the exact name as your texture...like when the file name is mytexture you have to name the texture in max also mytexture.... Link to comment Share on other sites More sharing options...
Akrid Posted January 7, 2004 Author Share Posted January 7, 2004 I know, I use textures righ tfrom the texture file in the morrowind directory. Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Share Posted January 7, 2004 ey acrid look what I've found :P from a tutorial: You’ll have to experiment with the size and shape of your first head, but I can help you out with where the pivotpoint should be. [Affect Pivot Only-Center to Object], then position the model at 0x, 0.715y, 52.122z. This centerpoint has worked fine for me so far. Make sure you [Affect Pivot Only-Align to World]. The same holds true for hair models, by the way. Just position them on your head and set their pivotpoint to the same coordinates. Link to comment Share on other sites More sharing options...
Akrid Posted January 7, 2004 Author Share Posted January 7, 2004 I'll give that a try later. Soon nothing will stop us. BTW are you with a mod project? Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Share Posted January 7, 2004 yup....Almelexia asked me a wile ago....well hmm a few days after I posted the auqa speicie Link to comment Share on other sites More sharing options...
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