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position 3D models in TES


Akrid

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I messed with the UV map's and I got it to work, thanks. Now the problem I'm having is once I give a texture to the mesh in 3DsMax I can't change the texture with my niftexture tool.
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Nope. but the funny thing is I found I can use morrowind textures and other peoples mods textures but when it comes to one I made it wont work, when I go to see the model in the TES, it's white. I tried with .bmp and I got a error saying "invaid .bmp file" What BS! how many .bmp's can there be? So I go to use a targa and it seems to work, untill I go to the TES and find everything untextured.
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How does it know I made the texture and somone else, because everybody else's .bmp's work and everything from morrowind and mod's textures work, but not my own unless I make them in 3DsMAx, this is a conspiricy! :ph34r:
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Ooh yeah I remember it's the name of your texture...you have to name your texture...so not just material 01 but give it the exact name as your texture...like when the file name is mytexture you have to name the texture in max also mytexture....
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ey acrid look what I've found :P from a tutorial:

 

You’ll have to experiment with the size and shape of your first head, but I can help you out with where the pivotpoint should be. [Affect Pivot Only-Center to Object], then position the model at 0x, 0.715y, 52.122z. This centerpoint has worked fine for me so far. Make sure you [Affect Pivot Only-Align to World].

 

The same holds true for hair models, by the way. Just position them on your head and set their pivotpoint to the same coordinates.

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