StephanePare Posted December 17, 2011 Share Posted December 17, 2011 Hi, i am making a mod, and it's going along fine, except for one annoying detail, the item names. Making a new empty plugin with a MAST subfield of skyrim.esm to set my master, i copy/pasted all the alchemy ingredients, but all the names ingame get displayed as 4 characters of random trash, so i checked, and somehow, even from the original, untampered copy of skyrim.esm, all the FULL headers are only 4 characters long, all random hex numbers. So, i started renaming every single one of them, since i'll change something about all of the ingredients anyway, but now ingame the longer names have garbage characters at the end, as if names longer than 8 or so characters got corrupted. Everything else is going along fine, found almost all i need alchemy-wise, and i'm still advancing my mod while waiting for the answer. I can live with it until i release it, but i obviously can't release a serious plugin with corrupted alchemy ingredient names. Edit: testing some more, it's the moment i put a master on the file that this problem happens. without a master, all is well, altough of course none of my other modification are taken in effect either. edit: tried nvedit and no more luck either, plus a ton of errors, likely cause they'd have changed the esp format some i guess Bumping is against the rules - You get a strike and any bump posts removed.Bben46, Moderatot Link to comment Share on other sites More sharing options...
rickerhk Posted December 17, 2011 Share Posted December 17, 2011 If the header flag in your plugin is 80, then the game engine is expecting string files to go with your plugin. http://www.uesp.net/wiki/Tes5Mod:String_Table_File_Format There is a utility to create string files now. http://www.skyrimnexus.com/downloads/file.php?id=3112 Link to comment Share on other sites More sharing options...
StephanePare Posted December 17, 2011 Author Share Posted December 17, 2011 thanks for your answer, i'm headed out to eat, but will be checking this out as i come back. edit: DUH! Now i feel stupid. The big problem was that i was supposed to end every name with a 00(hex), and i had no idea about that. Now i'm fixing all of them, and this mod will rock :D edit 2: i'll probably need to learn how to link the strings files anyway if i don't want non english users to show english names though Link to comment Share on other sites More sharing options...
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