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Damage reduction formula is too bad


colorsprayh

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I think the damage reduction formula is too bad, and the later game was nearly broken by that.

 

I've played 3 characters, Mage/swordman/archer. I have the same expericence on all of them.

 

At the start of the game, we should be very careful, any thing could put our Kovahkiim to the loading screen all of a sudden, like boss' power attack, flying arrows. The whole world is challenging, but we enjoy it.

 

But after I have some coins, I entered a city then start the loop: forge daggers -> enchant the daggers -> sell the daggers -> buy iron ignot/soul gem. After a while our Kovahkiim continues on the quests with Deadric/DragonScale armor hitting the cap 567. Yes, it is really exciting at the moment we put on our lengendary armor, But after that game becomes less funny, because nobody can easily harm our Dovahkiim.

 

Yes, Enchanting/alchemy/smith skill is indeed very powerful, everyone wants to wear Daedric armor.

 

But I think the problem really lays in the damage reduction formula:

http://www.uesp.net/wiki/Skyrim:Armor

As it mentioned "the more armor rating you have, the more each additional point of armor rating is worth." That's why we suddenly become so powerful after one night's work of creating daggers.

 

It also applys to the magic resist/ element resist/ cost reduction.

 

In my option, things will be much better if Skyrim uses a similar formula as Heroes of Might and magic 5 or League of Legend, where your physical durability will be improved in a linear rate. It will be helpful whenever you gain one armor point, and there's no need for the 80% cap.

 

I hope later patch or mod will get rid of it. Eager for the CS

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Skyrim is not Might and Magic or League of Legends, they aren't even in the same genre. It shouldn't have to abide by a different game's standards. There are not enough people who dislike the crafting and armor system for there to be a patch. This is not a MMO Patches fix common existing features or bugs, they are not for balancing or major mechanical changes. That's for mods or sequels. Edited by Nomad42
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You can also don't use these 3 skills until CS is released and mods balance them.

You'll play a great game... Trust me !

 

That's a good tip, I've tried, but since these 3 skills are very interesting, sometimes I can't help to use them, after finding so many good ore/ingredient

I think there's no big problem in these 3 skills, but currently the defense/resist grant you too much benefit.

 

I think I can try not to abuse them

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Skyrim is not Might and Magic or League of Legends, they aren't even in the same genre. It shouldn't have to abide by a different game's standards. There are not enough people who dislike the crafting and armor system for there to be a patch. This is not a MMO Patches fix common existing features or bugs, they are not for balancing or major mechanical changes. That's for mods or sequels.

 

Agreed, it's not a MMO and balance is not the main concern. So patch don't take care about it (they only set your resist to 0)

I mentioned Heroes5 and LOL only because I think the formula they use is more reasonable, however, everyone has his idea.

 

I like the 3 crafting skill, maybe everyone like that. I'm just thinking a way to let you get most benefit from the 3 skill while not becoming invincible. Maybe that should be a MOD discussion and I've placed in a wrong column.

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