TurelimVampire Posted October 31, 2016 Share Posted October 31, 2016 Greetings fellow Skyrim modders, one of the dungeons in my mod (an interior cell) has for some reason manifested some grass & rocks from the exterior world space. It's the rocks from Rocks01 & the grass is from FrozenMarsh I think & maybe FallForestGrass. It's happened twice so far while testing it out. Leaving then going back inside fixed it once but not the second time. Anyone have any idea what's up? http://i.imgur.com/TCw1CQG.jpg http://i.imgur.com/EOsFgKH.jpg Link to comment Share on other sites More sharing options...
Aragorn58 Posted October 31, 2016 Share Posted October 31, 2016 Greetings fellow Skyrim modders, one of the dungeons in my mod (an interior cell) has for some reason manifested some grass & rocks from the exterior world space. It's the rocks from Rocks01 & the grass is from FrozenMarsh I think & maybe FallForestGrass. It's happened twice so far while testing it out. Leaving then going back inside fixed it once but not the second time. Anyone have any idea what's up? http://i.imgur.com/TCw1CQG.jpg http://i.imgur.com/EOsFgKH.jpg If this happens when you enter an interior cell after leaving your world space you need to set it as a false esm. Open your mod only in TES5Edit, when it has finished loading, click the + box to open the file tree. Click File Header and then click in the field next to Record Flags. Right click and then click edit. A warning will come up, just click yes. Tick the ESM box and hit OK. When it asks to backup the plugin click yes again. Close TES5Edit, and go in game and test. I had to do this for one of my mods that had the same problem. The only thing you need to remember is if you want to make more edits to your mod you must remove the esm flag in order to open it in the CK. Just repeat the process to remove the flag. Also remember to set the flag again before releasing the mod or users may have the same issue. Link to comment Share on other sites More sharing options...
TurelimVampire Posted October 31, 2016 Author Share Posted October 31, 2016 (edited) Ok cool I'll give it a go. I noticed it only seemed to happen when I tested the mod while the CK was open. When I just opened Skyrim on its own I never got the error. Edit : It happened again in another dungeon but I noticed it was only after I copied & pasted meshes from the exterior world space. I wanted multiple entry points so copied these meshes from the exterior into the interior cell so I knew where to place the entrances & then when I tested it out the grass & rocks were there. This still only happens when the CK is open. I remember I did the same with the first dungeon. That had multiple entrances/exits aswell & I copy+pasted there too. Edited November 8, 2016 by TurelimVampire Link to comment Share on other sites More sharing options...
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