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Mesh mod has blue textures


BocajOnum

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As mentioned in my post, Older Skyrim Mods mods don't just port over to Skyrim SE. After you read that post a bit, what things apply to the mesh mod you are talking about. Does your mod have a BSA file? If it does have a BSA file, did you unpack the files and create a new Zip file to install with NMM since the old BSA files don't work with Skyrim SE?

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I tried converting an armor mod for my personal use (i only used meshes & texture files, i made my own esp to make it clean) & it all works except like the title for his problem says when i equip the armor it has blue color instead of textures, i did

 

 

You would have to go in on each NIF, convert every NiTriStrips block to NiTriShape (right-click -> Mesh -> Triangulate) and run a "Spells -> Batch -> Make All Skin Partitions" (unchecking Stripify is important here).

 

And still it shows models dark blue ingame instead of textures on them, but i can see the textures completely fine in the nifskope (i'm using pre-alpha 6 which is currently the latest nifskope) also textures are .dds extension.

 

If anyone found a fix for this texture issue please let me know.

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Apparently if the mesh isn't "made properly to begin with" according to Hanaisse over on Bethesda Softworks forums the problems we see will happen.

 

http://forums.bethsoft.com/topic/1611046-fixing-meshes-for-sse/

 

 

Other thread on here about this issue:

https://forums.nexusmods.com/index.php?/topic/5009465-nif-compatibility-issues/page-2&do=findComment&comment=43986200

Edited by TheOutlander
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  • 7 months later...
  • 1 month later...

Hi all,

I had a similiar if not the same issue.

 

I've ported a lot of the mods I like from oldSkyrim to SE one in particular (LadyKdCirclets) had most of the items displaying as pure black when worn.

Using NifScope, I found the solution was in the BSLightingShaderProperty block details.

First up, the Skyrim Shader Type was set as 'Hair Tint', it needs to be 'Default'

Next Shader Flags 1 needs to have SLSF1_Hair_Soft_Lighting unchecked.

Then Shader Flags 2 needed to have SLSF2_Vertex_Colors unchecked.

 

Note that it may be different tickboxes causing similar issues for other mods.

 

Hope it helps.

 

BB

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