follonca Posted October 31, 2016 Share Posted October 31, 2016 (edited) Can someone port this modto the special edition http://www.nexusmods.com/skyrim/mods/5696/? Edited October 31, 2016 by follonca Link to comment Share on other sites More sharing options...
bill8872 Posted October 31, 2016 Share Posted October 31, 2016 Would be nice, but only the author can do so. I have seen Nexus remove mods others have ported over, almost as fast as they put them up. You can download load it for your own use, but the is no guarantee it will work. Link to comment Share on other sites More sharing options...
davidwalshireland Posted October 31, 2016 Share Posted October 31, 2016 I am not 100% sure about this - I am not a modderbut there are file differences between Vanilla and SSE which require certain file types to be opened & saved in the SSE Creation KitGopher I think has something about this on his channelBut the files in that mod may not need that - I dont knowif you google it you should be able to find somethingOr you could just try it out and seeIf it doesn't have scripts and doesn't overwrite anything you may be ok Link to comment Share on other sites More sharing options...
SMB92 Posted November 1, 2016 Share Posted November 1, 2016 This mod should work, only problems would be with meshes for the armor or body mod in use, should they need to be updated for new mesh system (which is minor from what I understand). I heard CBBE had some problem, maybe search that up. Link to comment Share on other sites More sharing options...
follonca Posted November 1, 2016 Author Share Posted November 1, 2016 This mod should work, only problems would be with meshes for the armor or body mod in use, should they need to be updated for new mesh system (which is minor from what I understand). I heard CBBE had some problem, maybe search that up.Tried to get it to work but it crashes my game. Link to comment Share on other sites More sharing options...
dragonchris152 Posted November 1, 2016 Share Posted November 1, 2016 This mod should work, only problems would be with meshes for the armor or body mod in use, should they need to be updated for new mesh system (which is minor from what I understand). I heard CBBE had some problem, maybe search that up.Tried to get it to work but it crashes my game. any mod that uses .bsa files need those files extracted into the folder (as in taking them out of the .bsa) . It should work after you do that. Link to comment Share on other sites More sharing options...
SMB92 Posted November 1, 2016 Share Posted November 1, 2016 Oh lol, forgot to mention about the bsa Link to comment Share on other sites More sharing options...
follonca Posted November 1, 2016 Author Share Posted November 1, 2016 This mod should work, only problems would be with meshes for the armor or body mod in use, should they need to be updated for new mesh system (which is minor from what I understand). I heard CBBE had some problem, maybe search that up.Tried to get it to work but it crashes my game. any mod that uses .bsa files need those files extracted into the folder (as in taking them out of the .bsa) . It should work after you do that. That got it working thanks alot :) Link to comment Share on other sites More sharing options...
javierhimura Posted November 1, 2016 Share Posted November 1, 2016 (edited) Probably most of the hundreds exiting armor mods wont be ported by their autors, but those mod should be easy to be ported. Just extract the BSA and open and save the esp in Creation Kit. Maybe with some mods the mesh should be edited in nifskope, but many will work without doing it. That means anyone can port the armor mods they want even if the autor is not modding anymore. Of course you cant upload the ported mod to nexus without authorization but you can make a private port for yourself. Remember, in your computer you can do what you want with any mod if you keep it for yourself only. Edited November 1, 2016 by javierhimura Link to comment Share on other sites More sharing options...
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