RedBag Posted October 31, 2016 Share Posted October 31, 2016 I'm making a city mod that changes land, objects and trees. I've made land LOD with oscape and objects TES5LODGen, and it works fine for me. My question is; which LOD files do i include to the public mod? For example, i don't want to overwrite entire Tamriel terrain for everyone that will use my mod, since i only make changes to Solitude area. To be more specific, terrain files come with Tamriel.4.[coordinates].btr, Tamriel.8.[coordinates].btr, Tamriel.16.[coordinates].btr and Tamriel.32.[coordinates].btr. Are those simply LOD files of different quality? I noticed Tamriel.4. has coordinates that are divisible by 4, Tamriel.8. by 8, and so on. Do i have to include files for every Tamriel.nuber. or just 4? Higher the number, higher the quadrants, so Tamriel.32. are one sixteenth of the whole Skyrim. Same with object files, except i don't have Tamriel.32.[coordinates].bto for those, only 4, 8 and 16. For trees, i only have Tamriel.4.[coordinates].btt. Any help with the question and other advice on how to best implement LOD for a public release is appreciated! Link to comment Share on other sites More sharing options...
RedBag Posted November 2, 2016 Author Share Posted November 2, 2016 Bump Link to comment Share on other sites More sharing options...
Aragorn58 Posted November 3, 2016 Share Posted November 3, 2016 Bump Check this out. http://tesalliance.org/forums/index.php?/topic/7864-sky-changing-tamriel-landscape-and-regenerating-lods/&do=findComment&comment=118615 I have done this before with good results. Link to comment Share on other sites More sharing options...
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