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Skyrim TC enemies


avianmosquito

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I'm planning a TC for Skyrim and have been for some time, and now my mind has mind has turned to enemies. As I can't work Nifskope to save my life, I'm going to need help with these, but these are some of my ideas for enemies. I'm looking for feedback.

 

Kalmar:

Kalmar, are small, rat-like creatures with five-nine tails. They move in swarms most of the time, and are simultaneously aggresive and cowardly. They will only attack if you are wounded, ill, unconscious or very small, and will flee after a few of them die. The ones with more tails are more powerful, but they're all weak and never really a threat to the player. For the most part, they're just scenery, scurrying away when you get near them. The tails are a weapon and a method of propulsion. They are longer than the rest of the kalmar's body, used like flagellum when swimming, and as whips when fighting. Their standard attack is to leap at you, spinning their body to hit you with their tails and landing facing away so they can get some distance and repeat the attack. If they can't attack like that, they just face you, biting and whipping.

 

Canids:

These consist of wolves, wargs and fenrirs. Wolves are smaller than their real-world equivalent, about the size of a jack-russel. Wargs are the size of real wolves, and fenrirs are the size of a small bear. They move in packs of three, six, twelve or twenty-four, surrounding their opponent, the one behind the enemy attacking first. (The reason for the small size of the wolves is the small size of most playable species.) The game's canids are sapient, brutish and cunning, but are incapable of speaking any language but their own, while being anti-intellectual and unintelligent.

 

Stations:

Stations are large, sapient insectoid creatures. The adults are 10-15 shaku tall, with an upright body, six legs and two massive pincers in the place of arms. Their abdomen has a cage of tooth-shaped bony protrusions that cover a pivoting tube, their primary weapon. This will fire flame, water, spikes, stones or poison at the player. They also have two short tentacles on their head resembling antennae, which will fire flame, freezing chemicals, electricity, small stones or radiation. Their weak points are the tops of their heads and the unarmoured tissue under their "cages," although attacking their legs works too. The adults and children are equally well armoured and durable, but the children are much more mobile and the adults are much more powerful. They almost always move in groups, usually four. These are two adults and two children, and they usually have an army of weaker creatures accompanying them, almost always including wisps.

 

Wisps:

Wisps are four-winged creatures with lighter than air bodies that emit deadly gases from their body and attack purely with magic. The entire front of their body is a very convincing eye spot, but wisps are blind. They are very colourful, with their body being blue, red, gold and white. The only indications of their element are their "eye," whose colour matches their element, and the cloud surrounding them, which varies between elements. They locate predators by sound, and the tune they whistle is not only a form of communication but is also used for echolocation. They have no natural enemies.

 

Mechana:

Mechana are machines of unknown origin. Common theories on their origin include the Ordvr and the empire, but neither seems likely. They are very not aggresive, but they are very territorial. Mechana come in six basic archetypes, (collector, patrol, golem, swarm, air and command relay) each having six material variants (Bronze, steel, aethril, mithril, plastic and flesh) and two quality grades. (Common and superior.) They always travel in groups.

 

Do not fight the mechana. They are not neccesary to fight at any point, are very hard to defeat, and if you do beat them the local base dispatches a kill team to take you down. I cannot stress this enough.

 

That's all I've got for regular enemies right now. I've got boss ideas, but I'm going to cover those later. Please give feedback.

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