Carrolj2 Posted December 17, 2011 Share Posted December 17, 2011 (edited) I recently decided to try and learn 3ds for modeling stuff in Skyrim, but I can already see that it's going to take me a while to be able to do what I want. That said, there are a couple models in Skyrim that I really want to edit and change NOW, so I decided to give it a crack with Blender, as I am more familiar with that application. I've run into a weird problem though. With previous game models I've done, it was easy to delete parts of the mesh. I simply highlighted the vertices I wanted gone, hit X, and that was it. With the Skyrim models I've played with so far though, this doesn't seem to work. Here's a screenshot I took:http://i1104.photobucket.com/albums/h331/Redking52/ModelingScreenshot.png You can see where I highlighted several vertices running along the length of the arm, and then deleted the vertices. But..... as you can see, the model is still there, seemingly underneath the deleted vertices. Do any of you guys know what is causing this? Edited December 17, 2011 by Carrolj2 Link to comment Share on other sites More sharing options...
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