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Right, why isn't this working?


Septfox

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Well, to get right to the point...

    
short nifid
string_var filepath

   let filepath := GetbipedModelPath 1 customarmor
printtoconsole "1 %z" filepath
   let nifID := NifOpen $filepath 1
printtoconsole "2 %z" nifid
   let filepath := NifGetPath nifID
printtoconsole "3 %z" filepath
   SetfemalebipedPath filepath customarmor

Basically a copy+paste from the CSwiki, modified to work with clothing/armor. This keeps setting my character's biped model to nothing, I.E. my character's body disappears. The console output seems to suggest everything is working right:

1 custom stuff\armor.nif
2
3 ni\custom_armor0.nif

Though it seems a little strange to me that nifopen doesn't appear to be outputting anything at all.

 

So, how am I being stupid today?

 

edit: woo, 64 posts. *geeks out*

Edited by Septfox
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Have you tried using "nifID" in all places already? I could be wrong but I think to recall ObScript in many parts was case-sensitive, so "nifid" needn't necessarily be the same as "nifID".

Don't know why it's giving you an invisible body though. Sorry.

Edited by DrakeTheDragon
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Thanks for the response. Even though I would half expect something that idiotic to be the problem, especially since OBSE is involved (you don't even want to know how incredibly annoyed I am with OBSE's special, halfass-documented syntax)...nope. nifID everywhere. The only reason the short in my snippet isn't capitalized is because I typed it out manually and wasn't paying attention. In the script itself, all commands in that section are capitalized as they are in the wiki.

 

And, I don't know either. I mean, nifOpen appears to be making a copy and all, and unless something is wrong with SetFemaleBipedPath it should be setting the proper path. It's just...not working. And the base nif is working fine, I made sure of that.

 

I'll screw around with it a bit more, despite how frustrated I am with this little project as a whole, but I'm certainly open to any further suggestions.

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