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Possible universal base-damage change? Armor instead of weapon damage?


vTemporalZEROv

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So I play Warframe a lot and the way damage works in that game is similar to Fallout 4, but much more dramatic, and I was thinking.. instead of changing the damage and stats of every weapon from every mod, what if you changed the way armor is calculated in the game? A 10mm pistol does garbage damage to most late game enemies and I personally don't like that.

 

Let's say the armor of the enemy is around 20, pretty basic I'm aware but its just a thought, obviously limb damage will be multiplied according to realism, but at 20 armor, it removes a flat.. idk... 4% damage? I was thinking something like every 5 armor reduces 1% damage taken in. And falls off the higher it gets, capping at around 95% reduction. I am wondering if it is possible to make the game change the way armor is calculated? Was thinking of using entry points that check armor or something.

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