PrettyMurky Posted December 18, 2011 Share Posted December 18, 2011 In the process of making an alchemy overhaul, I've come across a bit of a problem. It turns out that commands such as 'AddEffectItem' will only work on base objects, meaning that if I add and alter effects to a blank potion I've created, then it works fine being added to the player that one time; however if I then try and alter it again, to add a new, different potion to the player, this will also alter the first potion; leaving the player with two of the same, most recent, potions. Anyone have any idea how I might be able to work this? Link to comment Share on other sites More sharing options...
PrettyMurky Posted December 18, 2011 Author Share Posted December 18, 2011 Lol. After being confused by this problem for a day or so; within minutes of posting this to the forum, I find the solution in the OBSE docs. The trick, it seems, will be to use 'CloneForm' to create a new form of my blank potion items, which is then edited, then added to the player. Link to comment Share on other sites More sharing options...
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