Jump to content

Creating custom potions via script


PrettyMurky

Recommended Posts

In the process of making an alchemy overhaul, I've come across a bit of a problem.

 

It turns out that commands such as 'AddEffectItem' will only work on base objects, meaning that if I add and alter effects to a blank potion I've created, then it works fine being added to the player that one time; however if I then try and alter it again, to add a new, different potion to the player, this will also alter the first potion; leaving the player with two of the same, most recent, potions.

 

Anyone have any idea how I might be able to work this?

Link to comment
Share on other sites

Lol.

 

After being confused by this problem for a day or so; within minutes of posting this to the forum, I find the solution in the OBSE docs.

 

The trick, it seems, will be to use 'CloneForm' to create a new form of my blank potion items, which is then edited, then added to the player.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...