PrettyMurky Posted December 18, 2011 Posted December 18, 2011 In the process of making an alchemy overhaul, I've come across a bit of a problem. It turns out that commands such as 'AddEffectItem' will only work on base objects, meaning that if I add and alter effects to a blank potion I've created, then it works fine being added to the player that one time; however if I then try and alter it again, to add a new, different potion to the player, this will also alter the first potion; leaving the player with two of the same, most recent, potions. Anyone have any idea how I might be able to work this?
PrettyMurky Posted December 18, 2011 Author Posted December 18, 2011 Lol. After being confused by this problem for a day or so; within minutes of posting this to the forum, I find the solution in the OBSE docs. The trick, it seems, will be to use 'CloneForm' to create a new form of my blank potion items, which is then edited, then added to the player.
Recommended Posts