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Be Part of a Future RPG!


ILikeMorrowind

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Hello! Please add what you would like to see in this RPG. I'm looking for your ideas in new types of items, armor, weapons, stats, skills, and more. Below is the source for what I have so far with a small description about the game. The class "common" is used for all NPC's and the PC as well. It's common sense what skills there are below. Just ignore the small coding on it.

 

Thanks for your input!

~ Phil

 

Updated as of 9:42 PAC Time, 1-3-04.

 

/**************************** **** HEADER ONLY! *****************

 

Project: World of Dragons

Author: Phillip C.W. Vaira

Development Date: January 3, 2004

Description: World of Dragons is a epic and dynamic role-playing game. The goal is to provide the player total freedom to do as he pleases. Random events will give the user a new experience each time he or she plays it. They may also create their own race and class, and have up to one hundred different skills to work on. The player will start in a dungeon tied to the ceiling. He'll have to find a way out and he will find adventure outside on the large continent.

*******************************************************************/

 

#include <iostream>

 

/* Same Types of items will be indented for easier seeing. */

 

/***************** COMMON CLASS ***********************/

class Common

{

typedef unsigned short USHORT;

public:

// CLOTHING

USHORT RaggedShirt;

USHORT LinenShirt;

USHORT LooseShirt;

USHORT Tanktop;

USHORT RaggedPants;

USHORT BaggyBreeches;

USHORT RaggedShorts;

USHORT Skirt;

USHORT WoolCoat;

USHORT WoolCap;

USHORT HeadBand;

USHORT Gloves;

USHORT ClothBoots;

USHORT SoftShoes;

USHORT ClothWrappingShoes;

USHORT Sandals;

USHORT BlackLoincloth;

USHORT BlueLoincloth;

USHORT WhiteLoincloth;

USHORT GreenLoincloth;

USHORT RedLoincloth;

USHORT Bra;

USHORT Cloak;

USHORT BlackRobe;

USHORT RedRobe;

USHORT DarkBlueRobe;

USHORT WhiteRobe;

USHORT PurpleRobe;

USHORT GrayRobe;

USHORT RedCape;

USHORT BlackCape;

USHORT PurpleCape;

USHORT BlueCape;

USHORT WhiteCape;

 

 

 

// ARMOR

USHORT ChainmailFullArmor;

USHORT ChainShirt;

USHORT PlateFullArmor;

USHORT HalfPlateFullArmor;

USHORT PaddedFullArmor;

USHORT ScaleFullArmor;

USHORT WoodenShield;

USHORT SpikeWoodenShield;

USHORT LargeMetalShield;

USHORT TowerShield;

USHORT LeatherGreaves;

USHORT LeftLightBracer;

USHORT RightLightBracer;

 

// WEAPONS

USHORT LongSword;

USHORT BastardSword;

USHORT TwoBladedSword;

USHORT Rapier;

USHORT ShortSword;

USHORT LongBow;

USHORT ShortBow;

USHORT Arrows;

USHORT Quiver;

USHORT Dagger;

USHORT BattleAxe;

USHORT ThrowingAxe;

USHORT DoubleAxe;

USHORT GreatAxe;

USHORT LightFlail;

USHORT HeavyFlail;

USHORT Spear;

USHORT Staff;

USHORT Whip;

USHORT Kama;

USHORT Nunchaku;

USHORT Club;

USHORT LightCrossbow;

USHORT HeavyCrossbow;

USHORT Mace;

USHORT WizardSpellbook;

 

 

// SPELLS

 

// SKILLS

USHORT Listen;

USHORT Bandage;

USHORT Climb;

USHORT OpenLock;

USHORT Hide;

USHORT Search;

USHORT Swim;

USHORT RopeClimbing;

USHORT Jump;

USHORT Ride;

USHORT Survival;

USHORT Forgery;

USHORT Alchemy;

USHORT Cook;

USHORT Sneak;

USHORT Trader;

USHORT Dancing;

USHORT Joke;

USHORT Read;

USHORT Sing;

 

 

// LANGUAGES

USHORT Commoner;

USHORT Elven;

USHORT Dwarven;

 

// ITEMS

USHORT Backpack;

USHORT Pouch;

USHORT Bedroll;

USHORT BandageKit;

USHORT Torch;

USHORT EverBurningTorch;

USHORT Blanket;

USHORT Paper;

USHORT Tent;

USHORT Waterskin;

USHORT SteelMirror;

USHORT Ink;

USHORT InkPen;

USHORT Soap;

USHORT Rope;

USHORT FireWood;

USHORT Chain;

USHORT Bread;

USHORT Water;

USHORT GoodMeal;

USHORT CommonMeal;

USHORT PoorMeal;

USHORT SwordSheath;

USHORT DaggerSheath;

USHORT TheifToolSet;

USHORT SpyGlass;

 

 

// MOUNTS & PETS

USHORT LightHorse;

USHORT HeavyHorse;

USHORT Pony;

USHORT PetGuardDog;

USHORT PetDog;

USHORT PetPuppy;

USHORT SailingShip;

USHORT Warship;

USHORT RowBoat;

USHORT Wagon;

 

 

// MISC. STATS

USHORT HP; // Hit Points

USHORT Age;

float Weight;

float Height;

/*USHORT EyeColor;

USHORT HairColor;

USHORT SkinColor;

char Race[50];

char Class[40]; */

USHORT MaleGender;

USHORT FemaleGender;

USHORT Naked;

USHORT STR;

USHORT DEX;

USHORT CON;

USHORT INT;

USHORT WIS;

USHORT CHA;

USHORT Gold;

USHORT Tied;

};

 

class DayCycle

{

typedef unsigned short USHORT;

USHORT Morning;

USHORT Noon;

USHORT Evening;

USHORT Night;

USHORT Clear;

USHORT Rain;

USHORT Fog;

USHORT Snow;

USHORT Cold;

USHORT Warm;

USHORT Hot;

};

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There should be at least some races which you could choose from beginning, but as you said, you should be able to create new ones. I always liked the idea of bad races. There should be orcs, trolls, different kinds of elves, different kind of humans, dwarves. And of course more languages, which you must learn in order to understand the others (when you learnt them, the others will speak English) Also you should be able to do bad and good things, but for different races it would there are some things easier to do than others. For an orc it would be very hard to become accepted as a "good orc", the same counts for elves who want to become bad. Humans and dwarves would be about in the middle, neither really good nor really bad. Also when you do something good/bad, only the people who acctually saw you do it know about it and can react to it. Of course they will later on tell it to someone else (the other inhabitants of the village?) and from there it will travel on. But this takes some time, when you murder someone on the street, teleport to the other side of the world, the guards there won't arrest you for murder, because they don't know about it. First someone sees the body on the street, alarms the guards, then everyone in this place will know it soon, someone tells it to the merchant or some relative from outside, those guys tell it to someone else in another village/city and so the news travel. The knowledge of what you did and the differnt reaction towards you will travel like rings in the water when you throw a stone. They will start in the place it happened, will go on to the neighbouring settlements etc. etc.

 

There should be (like in Morrowind) works of literature, but they should play a greater role in the game. Every race has it's own culture, customs, traditions, religions, beliefs, philosophies, ideologies which you must learn to understand in order to survive in this harsh world (at least learn the basics). For an orc something different is insulting than for an elf; when you behave like an elf when you are visiting the orcs, they will certainly kick your ass (that means, they kill you). And there the books could help you learn some things. Perhaps you could even learn different languages from books?

 

Also there should be reallistic stats. You can't grow into a super-hero in just some days, this needs years. Also every skill you're good at includes that you're bad at something else (a melee-fighter can't handle a bow). You should be also able to create a character which can do almost everything, but nothing really extraordinary. And you should be able to do more things with your weapons than in Morrowind, it should be more like in Gothic II. When you get better with a weapon there, you are able to do more attack and defense combinations, just with the arrow-keys (hit two keys at once or one and then the other: Two different kinds of attack or defense; also the timing is important). There also shouldn't be HP; when you behead someone or stab your sword through his heart, the other guy is dead. End of discussion. And when you hit someones arm off, he isn't able to fight anymore (same counts for the legs). After a fight, you must use bandages or you will bleed to death (of course it depends on the wound, how long this will take; but eventually it will happen, if the wound doesn't close by itselve). When you loose body-parts: Bad luck. Load the game or bring your arm to the surgeon, so he can put it back on :D

 

Ah yes, the matter of sleeping, drinking and eating. When you don't sleep, you will get slow (because you're tired) and eventually just fall asleep where you stand. If you don't drink anything, you will die (time depends on the race) and when you don't eat, you will get weak and eventually also die (also here time depends on the race). You should be able to collect plants and to hunt animals in order to survive. You could also buy food somewhere. And when you hunt an animal you should be able to learn how to take the furs, skins, teeth etc. (In Gothic you can do this, but you must first learn how).

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I agree with Darnoc on everything he said, and especially on the combat system. Morrowinds combat system is strange, you attack (lol, one of three moves;thrust, slash, chop...) and your blade, or whatever weapon, moves but never hits the enemy, blood comes out his health goes down your fatigue goes down, but nothing realistic happens. For your RPG, Ilikemorrowind, you should have it so you can sneak up on someone and stab them; and your knife will actually go into them and stay their for a little until the enemy falls to the ground (also, hits like that would be one-shot kill). Say if you have a mace, and you take a long arcing swing at your opponent, maybe it could knock them backward, or even onto the ground. With archery or marksman in generel you should incorporate a better system for that (maybe its just me but in morrowind if someones right up next to me and I shoot them the arrow goes right through them...) also in MW if there was no blood you wouldn't even know the guy got hit with an arrow (unless it killed him) so you should make it so if someone gets hit something ranged, they should fall back, or stop, stagger etc. etc. (and if your really getting into this, on a boss or something if you shoot him he should pull the arrow out...)

 

Another thing that could be incorporated in this RPG is better animals. I am trying to say that, it shouldn't be like MW where rats attack on site, no matter what the circumstances are. They should run away if they see you, along with some bigger animals too. But that leads up to hunting. That is a wonderful idea, to have to eat and drink and be able to hunt realisticly. You could buy food and stock up in your house (if you get one in this game...) etc.

 

As for armor and weapons, I being a marksman type of player, would like to see some cool bows, and things. Like a long bow for example, you should make it as big as the player. You could make some cool designs for recurve bows too. As far as arrows go, all I can say is: flaming arrows. It would be really cool if before you shot (and if you had the right equipment) you could light your arrows, then once you shot it would do much more damage if you hit. Also, with weapons and armor, after a while of combat your weapon should start to look chipped and dented, same goes with armor.

 

It would be very cool if you incorporated damage to things other then people, and creatures. Like if you shot an arrow into the ground, it would stick there, or if you slashed a tree with you sword, it would chipp of some bark. (I am not really sure what you would do with buildings though..) Or if you shot an arrow at a rock, it break the arrow. If you slashed at the rock with your sword sparks would fly up and it would damage your sword.

 

Note: I dont even know if any of this is possible to do in the CS or anything so... :D

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Well I am not sure if its possible (but I am pretty sure it is :lol: ) that you could make scripts or something to change the attacks and reactions...

Plus, this is a mod (I think so. Is it Ilikemorrowind?) so it doesn't have to follow the creators of MW's thoughts on things... :D

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Hi, thanks for the replies. Since I just got back from work, I glanced over your ideas before I am about to go to bed. Me tired. I'll write back when I wake up. And yes, anything is possible with programming. This isn't a mod, but a complete new game using the language C++. As of now, it will be a text-based RPG. It'd be nice to make it into graphics later. Maybe when I get the resources.

 

Anyway, I'm going to sleep now. I'll write back on your thoughts. Sounds good so far!

 

~ me

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Hey! I read everything. I'm glad to list what I found useful for the game. Before I do that, I'll share more about this game. When I say 'text-based,' that means no graphics, just text. It's like MUD's (multi-user dungeons aka. first real virtual world game). Because it's text, it adds better variety in the imagination and completely random events. If you played D&D, the DM tells the story and you interact. On here, the DM is the computer. I made it so you start out tied, and every time you play, it wont be the same experience. Maybe a monster will walk by and eat you for dinner. Anything is possible. I'd like to do graphics, but I'm only a programmer.

 

The list I like:

1. Some races at beginning. Then custom races. Some weird races aka orcs rep of -50.

2. More Languages

3. Crime in city, teleport, guards shouldn't know until later of your crime.

4. Write your own books, sell to trader.

5. Books helping you understand other races for basics. Warns not to go near

sometimes.

6. Long time leveling. Will go by experience.

7. Dismemberment Combat

8. Sleep, drink, eat. Health/stanima drops.

9. Smarter animals. Small runs away in fear.

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