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Causing normal attacks to drain stamina makes power attacks to malfunction


topeira

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hi everyone.

i would love some help.

 

i am a SUPER beginnger modder (and dont plan on getting much more advanced :-P ) and i need some help.... preferably in simple words :)

 

using the CK and SSEedit i flagged normal attacks (within the RACE entry) as BASH types, and gave them a stamina cost and stagger. now i can get enemies hit by normal attacks to stagger and have a stamina drain with each swing and even prevent normal swings from executing until i have a bit of stamina, which helps balance the staggers.

however if i do that than my power attacks are buggy - 99% of the time i cant perform a power attack.

If i flag these attacks in the CK as POWER ATTACKS (as apposed to bashes) than i can do power attacks and my normal attacks cost stamina, but then i cant execute attacks fast enough. there is a huge delay between the swings.

so that's not good either.

 

the best i could do is not flag the normal attacks as anything besides LEFT types (like they are by default) and then i get the stagger, but no stamina drain or dependency.

 

Is there a way i could fix this and enjoy both worlds - both a stamina draining normal attacks AND a stagger?

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