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Some meshes acting weird in SSE


TheOutlander

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For example InsanitySorrow's Celtic Coin mod it should just be a simple mesh replacer and thus you'd think it wouldn't need any adjustments for SSE, but when implemented in SSE the graphical physics go haywire (mesh stretching, texture loss, some coins are invisible).

 

It works fine in Skyrim original, and I'd ignore it but it isn't the only mesh acting this way when brought across, so it speaks of a deeper issue in SSE's handling of meshes.

 

Another mesh that isn't working right when brought across, leather armor with pants:

 

963764-1478049537.jpg

 

Issues seen are mesh stretching, texture loss and invisibility. The texture works just fine on the ground model for the leather armour, so it is most definitely a mesh or nif setting.

Edited by TheOutlander
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It isn't the textures (switching to other working textures does nothing), the mesh format was apparently updated. Some meshes work fine, others somehow need updated.

 

https://www.reddit.com/r/skyrimmods/wiki/sse#wiki_how_will_mods_work_for_sse_on_pc.3F

"nifs still need to be converted to the new format individually; while it can be done in the CK there is no batch function for it"

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