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Falling Damage Mod


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After you create a new quest, open it and go to scripts tab, add a new script there and place that code inside.

 

Or... If you dont want to create a new script and want to use fragement - there should be a checkbox which makes current stage to be run automatically when quest starts, its called "start up stage" or something similar in meaning, just check that checkbox. And inside the fragment just write Game.getplayer().addperk(yourperkproperty)

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  • 7 months later...

I don't really get it. When I try to create a quest I cannot create a new script. When I edit other quest I can. Could I just add the script to an existing quest?

 

Edit - I figured it out but now I have this problem with the script, which is not compiling:

 

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright © ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "PlayerNoFallDamage"...
C:\Users\celco\AppData\Local\Temp\PapyrusTemp\PlayerNoFallDamage.psc(4,29): variable NoFallingPerkProperty is undefined
No output generated for PlayerNoFallDamage, compilation failed.
Edited by JohnnyTest91
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When creating new quest give it id and then click Ok. After open it again and script tab will be visible

 

Thanks for that, now I have problems compiling the script:

 

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright © ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "PlayerNoFallDamage"...
C:\Users\celco\AppData\Local\Temp\PapyrusTemp\PlayerNoFallDamage.psc(4,29): variable NoFallingPerkProperty is undefined
No output generated for PlayerNoFallDamage, compilation failed.
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That's because you haven't defined the property. Write after script name:

 

Perk Property NoFallingPerkProperty Auto

 

Then compile, go to properties and fill it with needed perk.

Seems like I am too dumb for this :D Gives me an error every time I try. Gosh why does this have to be so complicated...

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  • 5 months later...

So I'm digging out this topic over a year later to share a new workaround for this.
I basically created a constructible object for the existing legendary no fall damage object modification and changed the attach point to armor lining. I added a mod assosiastion for my armor piece and boom it was available at the crafting table. You have to have a PAIR of freefall legs for it to work. Which may explain why it doesn't work on outfits.
So its still not perfect but you can mod this on to armors. Maybe create a special attach point for it and away you go. While our previous workaround was fine this feels like a little less of a hack to me.

 

Edit- scrub the condition about the mod needing to be on both legs. Just one is fine.

Edited by Guest
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