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Bethesda wants to remove stats from TES (why I don't know, to appeal to more/sell more?)

 

Here's my proposal:

Each one of the stats increases at every level up. Make the amount of increase totally dependent on use.

The more you drain/use magicka, the higher it climbs,

the more often you get severely injured, the higher your health gets.

Same with stamina..

 

Maybe put diminishing returns so you eventually plateau?

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