RaycerX Posted December 21, 2011 Author Share Posted December 21, 2011 (edited) *Snip-snip* Why? That'd be a lot less convenient for conjurers. *Snip-snip* Why not give players special Conjuring spells that tell your summon who to target and what attack to use? That'd be the realm of Final Fantasy X. ...And :psyduck: Err, when I meant an AI change, I meant summoned creatures would start auto attacking on a successful hit. This way, if players decided to fire an arrow from far away (sneak attacks) and missed, summoned creatures won't go Leeroy Jenkins all over the enemy. I don't really like the idea of adding additional spells though, as that would require adding in extra files that weren't part of the vanilla game's gameplay/combat. In some twisted way, I kind of view adding additional spells/abilities that weren't part of the vanilla game (in order to make things balanced) as a sign of incompetance in balancing. Still, I have to give a lot of credit to Bethesda though. In my opinion, they made a wonderful exploration game, but not a game with a well balanced combat/economy. I sometimes wonder if they bring in new QA (testers) near release to see if the game was balanced out or not... Edit: I hate writing things with bad grammer and syntax. Edited December 21, 2011 by RaycerX Link to comment Share on other sites More sharing options...
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