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shoutrecoverymult not working properly


nate1232

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I feel that the cooldown on shouts is way too long, especially for something as simple as unrelenting force, or whirlwind sprint so I tried to modify it using player.setav shoutrecoverymult. I played around with different numbers, and then tried to set it to 0, no cooldown. But the shortest the cooldown on unrelenting shout would go is 8 seconds, even setting it to 0. I tried setting it back to default and restarting my skyrim, but when I set it to 0, the cooldown is always 8 seconds for unrelenting shout rank 1 (not exactly sure what multiplier this is).

 

Any ideas on why?

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Think about the cd this way, if you could constantly ground all your opponents with unrelenting shout and give it a cd of 3 seconds, that would be a tad bit broken IMO. Whirlwindsprint sure, just for extra traveling speed would be nice, but the shouts are set that way to prevent the player from abusing them. I know after I jacked my alchemy up, I had no real use for shouts because if it didn't die in one hit I would paralyze the guy and go to town.
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setav has a bad habit of undoing itself on any non-skill value from personal experience.

 

Try removing everything that's giving you Fortify Shouts so that getav tells you its 1 then use:

player.modav shoutrecoverymult -1

 

It's what I did and it's working for me, hope it works for you. :happy:

 

It's a good thing I forget to use shouts or this would be extremely OP. :whistling:

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setav has a bad habit of undoing itself on any non-skill value from personal experience.

 

Try removing everything that's giving you Fortify Shouts so that getav tells you its 1 then use:

player.modav shoutrecoverymult -1

 

It's what I did and it's working for me, hope it works for you. :happy:

 

It's a good thing I forget to use shouts or this would be extremely OP. :whistling:

 

Hmm, not sure what it is but it works all of a sudden! I set it to like .2 because whirlwind sprint is awesome

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