askys Posted November 3, 2016 Share Posted November 3, 2016 Anyone else got issues with pine trees having huge ''hitbox'' or how to say it? i can click far away from pine trees but it keeps selecting them. Makes it really hard to move things around :/ Not sure if it have anything to do with the mod, iv'e made it for the old Skyrim and a bit unsure how to convert it, i just moved it to SSE Data folder opened it in Creation kit and saved it. Did see somewhere that that was how you should do it, and it does work in game. Anyone one else got this issue? -Askys Link to comment Share on other sites More sharing options...
askys Posted November 3, 2016 Author Share Posted November 3, 2016 The mod is just a ESP, made with original game content (+DLC's) Link to comment Share on other sites More sharing options...
thumbincubation Posted November 3, 2016 Share Posted November 3, 2016 Yeah, the trees seem a bit less cooperative now than they did in the old CK. When you get to whatever exterior zone you want to modify, press f5 and give it a min to make sure everything is rendered. Then press M to turn the markers off.Point at the tree in question and hit 1 twice. That should make the tree invisible, so you can work without tripping over it. If it doesn't, without clicking on anything else, hit 1 again and see what reappears. Commonly, we tend to select clouds, bird flight paths, etc., that are close enough to be hit but not in our field of view. You can hide as many things as you need with that. When you want to see it again, hit ALT + 1 and all should reappear. If you get caught in a half-visible loop, don't worry. Hit f5 again, or it will all become visible again, when you reload the mod. It's just a good way of getting all the crap out of your way, so you can work. Link to comment Share on other sites More sharing options...
askys Posted November 4, 2016 Author Share Posted November 4, 2016 Oh that's an excellent tip :DI really need to learn more of the Creation kits keys. Anyway many thanks ^^ should help until/if it gets fixed. -Askys Link to comment Share on other sites More sharing options...
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